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Tier IXBattleship
JapanPremiumLesta
JapanPremiumLestaDaisen
WoWS World of Warships Japan Battleship · Tier IX
- Main Battery
- 410 mm/50 10th Year Type Mod.A in a twin turret
- 4 turrets × 2 barrels
- Range 20.6 km
- Secondaries
- 140 mm/50 3rd Year Type on a casemate mount
- Secondaries
- 127 mm/40 Type 89 on a Model A1 mount
- Range 6.95 km
- Torpedoes
- 610 mm Quad
- 4 launchers × 4 tubes
- Range 10 km
Specifications
Survivability
Hit Points69,300
#35 of 55
Group avg 73,182Main Belt Armor305 mm
Deck Armor32 mm
Bow / Stern Armor32 mm
Ship Length294.9 m
Ship Width29.7 m
Main Battery
Main Guns4 × 2
Caliber410 mm
Firing Range20.6 km
#23 of 55
Group avg 20.5 kmReload Time27.0 s
Rotation Time35.0 s
Max Dispersion232 m
Sigma2.10
Shell Types
HE Shell
Damage6,500
Shell Velocity869 m/s
Fire Chance30%
Penetration68 mm
Air Drag0.505
Flight Time13.79 s
DPM115,556
AP Shell
Damage12,900
Shell Velocity870 m/s
Overmatch Threshold28.7 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold68 mm
Air Drag0.3
Flight Time11.13 s
DPM229,333
#30 of 55
Group avg 247,647Torpedoes
Speed67 knots
Range10.0 km
#7 of 12
Group avg 11.5 kmDamage20,567
#3 of 12
Group avg 18,336Alpha Damage58,700
Splash Damage1,400
Flood Chance355%
Detectability1.70 km
Reload Time150.0 s
#8 of 12
Group avg 120.8 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber610 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.0 km
Sigma1.00
Max Dispersion332.3 m
Accuracy★★★☆☆ Good
Total DPM792,000
127 mm/40 Type 89 on a Model A1 mount(10×2)
Damage2,100
HE Penetration21 mm
Fire Chance8%
Rate of Fire12 rpm
140 mm/50 3rd Year Type on a casemate mount(16×1)
Damage2,400
HE Penetration23 mm
Fire Chance10%
Rate of Fire7.5 rpm
AA Defense
Flak Bursts6
Flak Damage1,540
AA Ranges
2.5 km462 dps
3.5 km595 dps
5.8 km238 dps
Maneuverability
Max Speed35.0 knots
#1 of 55
Group avg 29.9 knotsTurning Radius1100 m
#55 of 55
Group avg 884 mRudder Shift Time16.0 s
Engine Power305,000 hp
Displacement49,473 t
Power-to-Weight6.16 hp/t
Concealment
Max Surface Detection16.50 km
#44 of 55
Group avg 15.74 kmMin Surface Detection13.37 km
Air Detection11.51 km
Submarine Detection11.51 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration10 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel10%
Non-Citadel50%
Slot 3

Spotting Aircraft
Spotting Aircraft
Reload90 s
Duration240 s
Charges3
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–9.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
In 1916, as part of fleet development, the Japanese parliament authorized the construction of two battlecruisers in addition to the Kongō-class ships. That same year, Japanese naval architects presented four battlecruiser designs, which differed in the power of their propulsion plants and specific elements of their armor. A characteristic feature of these designs was their six-shaft propulsion system. After a series of refinements, they became the basis for the Amagi-class battlecruisers.
Modules
410 mm/50 10th Year Type Mod.A in a twin turret
Type93 mod. 3
Daisen
Propulsion: 305,000 hp
Type9 mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
