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Tier IXCruiser
U.S.A.EliteLesta
U.S.A.EliteLestaBuffalo
WoWS World of Warships U.S.A. Cruiser · Tier IX
- Main Battery
- 203 mm/55 Mk.15 in a turret
- 4 turrets × 3 barrels
- Range 14.1 km
- Secondaries
- 127 mm/38 Mk.12 on a Mk.32 mount
- Range 6.95 km
Specifications
Survivability
Hit Points42,500
#33 of 53
Group avg 47,813Main Belt Armor152 mm
Deck Armor27 mm
Bow / Stern Armor27 mm
Ship Length218.4 m
Ship Width23.6 m
Main Battery
Main Guns4 × 3
Caliber203 mm
Firing Range14.1 km
#50 of 53
Group avg 17.0 kmReload Time10.0 s
Rotation Time30.0 s
Max Dispersion131 m
Sigma2.05
Shell Types
HE Shell
Damage2,800
Shell Velocity823 m/s
Fire Chance14%
Penetration34 mm
Air Drag0.333
Flight Time9.46 s
DPM201,600
AP Shell
Damage5,000
Shell Velocity762 m/s
Overmatch Threshold14.2 mm
Ricochet Angle60° / 67.5°
Normalization7°
Fuse Threshold34 mm
Air Drag0.356
Flight Time9.53 s
DPM360,000
#7 of 53
Group avg 261,431Secondary Battery
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM216,000
127 mm/38 Mk.12 on a Mk.32 mount(6×2)
Damage1,800
HE Penetration21 mm
Fire Chance5%
Rate of Fire10 rpm
AA Defense
Flak Bursts5
Flak Damage1,610
AA Ranges
2.0 km238 dps
3.5 km644 dps
5.8 km217 dps
Maneuverability
Max Speed33.0 knots
#32 of 53
Group avg 33.8 knotsTurning Radius800 m
#28 of 53
Group avg 803 mRudder Shift Time15.7 s
Engine Power120,000 hp
Displacement20,254 t
Power-to-Weight5.92 hp/t
Concealment
Max Surface Detection13.21 km
#27 of 53
Group avg 13.37 kmMin Surface Detection10.70 km
Air Detection8.02 km
Submarine Detection8.02 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges4
Slot 4

Surveillance Radar
Surveillance Radar
Reload120 s
Duration30 s
Charges3
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
or

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes9
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
As part of the development of cruisers capable of achieving a speed of 35 knots, various options were explored, including improvements to existing ships or the designs of ships already under construction. Three design variants for the "improved Wichita"-class cruiser were presented. Among the various options, the most promising one involved adding an extra main battery turret, thereby increasing the total number of turrets to four; however, challenges arose when attempting to install the power plant on the hull to achieve the desired speed. The ship was ultimately designed to reach a speed of 33 knots only. As a result, these projects were abandoned.
Modules
203 mm/55 Mk.15 in a turret
Buffalo (A)
Buffalo (B)
Propulsion: 120,000 hp
Mk9 mod. 1
Mk9 mod. 2
Upgrades
Slot 1
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Surveillance Radar consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
