Back to List

































Tier IXCruiser
JapanPremiumLesta
JapanPremiumLestaAL Azuma
WoWS World of Warships Japan Cruiser · Tier IX
- Main Battery
- 310 mm/50 Type 0 in a triple turret
- 3 turrets × 3 barrels
- Range 19.1 km
- Secondaries
- 100 mm/65 Type 98 on a Model A mount
- Range 6.95 km
Specifications
Survivability
Hit Points58,350
#14 of 53
Group avg 47,813Main Belt Armor178 mm
Deck Armor27 mm
Bow / Stern Armor25 mm
Ship Length259.8 m
Ship Width30.4 m
Main Battery
Main Guns3 × 3
Caliber310 mm
Firing Range19.1 km
#4 of 53
Group avg 17.0 kmReload Time20.0 s
Rotation Time36.0 s
Max Dispersion196 m
Sigma2.05
Shell Types
HE Shell
Damage5,100
Shell Velocity836 m/s
Fire Chance27%
Penetration52 mm
Air Drag0.281
Flight Time11.11 s
DPM137,700
AP Shell
Damage8,650
Shell Velocity836 m/s
Overmatch Threshold21.7 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold52 mm
Air Drag0.244
Flight Time10.70 s
DPM233,550
#29 of 53
Group avg 261,431Secondary Battery
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM544,000
100 mm/65 Type 98 on a Model A mount(8×2)
Damage1,700
HE Penetration30 mm
Fire Chance6%
Rate of Fire20 rpm
AA Defense
Flak Bursts8
Flak Damage1,470
AA Ranges
2.5 km406 dps
5.8 km413 dps
Maneuverability
Max Speed34.0 knots
#13 of 53
Group avg 33.8 knotsTurning Radius920 m
#46 of 53
Group avg 803 mRudder Shift Time13.9 s
Engine Power170,000 hp
Displacement34,689 t
Power-to-Weight4.90 hp/t
Concealment
Max Surface Detection14.67 km
#36 of 53
Group avg 13.37 kmMin Surface Detection11.88 km
Air Detection10.73 km
Submarine Detection10.73 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges4
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
Azuma is one of the most powerful cruisers of the Sakura Empire. She belongs to the so-called "large cruiser" type. From the Azur Lane game.
Modules
310 mm/50 Type 0 in a triple turret
AL Azuma
Propulsion: 170,000 hp
Type10 mod. 1
Upgrades
Slot 1
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
