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Tier IXCruiser
GermanyPremiumLesta
GermanyPremiumLestaÄgir
WoWS World of Warships Germany Cruiser · Tier IX
- Main Battery
- 305 mm/56 SK C/39 in a turret
- 3 turrets × 3 barrels
- Range 18.5 km
- Secondaries
- 128 mm/61 KM40 in a turret
- Range 7.95 km
- Torpedoes
- 533 mm Vierling
- 2 launchers × 4 tubes
- Range 6 km
Specifications
Survivability
Hit Points62,850
#5 of 53
Group avg 47,813Main Belt Armor190 mm
Deck Armor30 mm
Bow / Stern Armor27 mm
Ship Length257.9 m
Ship Width30.7 m
Main Battery
Main Guns3 × 3
Caliber305 mm
Firing Range18.5 km
#13 of 53
Group avg 17.0 kmReload Time20.0 s
Rotation Time30.0 s
Max Dispersion203 m
Sigma2.05
Shell Types
AP Shell
Damage9,100
Shell Velocity865 m/s
Overmatch Threshold21.3 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold51 mm
Air Drag0.2798
Flight Time10.61 s
DPM245,700
#24 of 53
Group avg 261,431HE Shell
Damage3,600
Shell Velocity865 m/s
Fire Chance27%
Penetration76 mm
Air Drag0.2798
Flight Time10.61 s
DPM97,200
Torpedoes
Speed65 knots
Range6.0 km
#26 of 31
Group avg 10.3 kmDamage13,700
#26 of 31
Group avg 16,366Alpha Damage38,100
Splash Damage1,000
Flood Chance227%
Detectability1.30 km
Reload Time90.0 s
#3 of 31
Group avg 101.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range8.0 km
Sigma1.00
Max Dispersion483.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM450,900
128 mm/61 KM40 in a turret(9×2)
Damage1,500
HE Penetration32 mm
Fire Chance5%
Rate of Fire16.7 rpm
AA Defense
Flak Bursts6
Flak Damage1,540
AA Ranges
2.0 km238 dps
4.0 km728 dps
6.0 km259 dps
Maneuverability
Max Speed33.5 knots
#21 of 53
Group avg 33.8 knotsTurning Radius880 m
#41 of 53
Group avg 803 mRudder Shift Time14.0 s
Engine Power176,000 hp
Displacement35,720 t
Power-to-Weight4.93 hp/t
Concealment
Max Surface Detection14.67 km
#36 of 53
Group avg 13.37 kmMin Surface Detection11.88 km
Air Detection10.74 km
Submarine Detection10.74 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration120 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
The raider battlecruisers were to carry six 380 mm guns in three turrets. However, there was an opinion that such a caliber was excessive for a raider, as the number of shells was limited, and the shells themselves were clearly excessive for destroying merchant ships. A compromise between sufficient firepower and shell power would have been the use of triple 305 mm mounts. Three such mounts would provide firepower comparable to three twin 380 mm caliber mounts.
Modules
305 mm/56 SK C/39 in a turret
G7 Steinbutt
Ägir
Propulsion: 176,000 hp
FKS Typ 9 Mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
