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Tier IXCruiser
JapanPremiumRareGlobal
JapanPremiumRareGlobalAL Azuma
WoWS World of Warships Japan Cruiser · Tier IX
- Main Battery
- 310 mm/50 Type 0 in a triple-gun turret
- 3 turrets × 3 barrels
- Range 19.1 km
- Secondaries
- 100 mm HE Type 98
- Range 6.95 km
Specifications
AL Azuma Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 93,725
93.7K93,725
Win rate
51.69%
#28 of 59
Avg damage
72,685
#4 of 59
ASIABattles 502,391
502.4K502,391
Win rate
50.66%
#43 of 59
Avg damage
72,177
#8 of 59
NABattles 101,282
101.3K101,282
Win rate
51.35%
#26 of 59
Avg damage
72,575
#4 of 59
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points58,350
#14 of 60
Group avg 47,688Flood Damage22%
Main Belt Armor178 mm
Deck Armor27 mm
Bow / Stern Armor25 mm
Ship Length259.8 m
Ship Width30.4 m
Main Battery
Main Guns3 × 3
Caliber310 mm
Firing Range19.1 km
#4 of 60
Group avg 16.8 kmReload Time20.0 s
Rotation Time36.0 s
Max Dispersion196 m
Sigma2.05
Shell Types
AP Shell
Damage8,650
Shell Velocity836 m/s
Overmatch Threshold21.7 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold52 mm
Air Drag0.244
Flight Time10.70 s
DPM233,550
#34 of 60
Group avg 258,860HE Shell
Damage5,100
Shell Velocity836 m/s
Fire Chance27%
Penetration52 mm
Air Drag0.281
Flight Time11.11 s
DPM137,700
Secondary Battery
Secondary Guns8
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM544,000
PJPA040_Shell_100mm_HE_C_Type_98(8×2)
Damage1,700
HE Penetration30 mm
Fire Chance6%
Rate of Fire20 rpm
AA Defense
Flak Bursts8
Flak Damage1,470
AA Ranges
2.5 km203 dps
5.8 km207 dps
Maneuverability
Max Speed34.0 knots
#21 of 60
Group avg 33.8 knotsTurning Radius920 m
#53 of 60
Group avg 803 mRudder Shift Time13.9 s
Engine Power170,000 hp
Displacement34,689 t
Power-to-Weight4.90 hp/t
Concealment
Max Surface Detection14.67 km
#42 of 60
Group avg 13.55 kmMin Surface Detection11.88 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
or

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Slot 3

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Range Boost+20%
Slot 4

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–7.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
Azuma is one of the most powerful cruisers of the Sakura Empire. She belongs to the so-called "large cruiser" type. From the Azur Lane game.
Modules
310 mm/50 Type 0 in a triple turret
310 mm/50 Type 0 in a triple turret
Main Battery
Rate of Fire:3
Max AP Damage:8,650
Max HE Damage:5,100
Rotation Time:36s
AL Azuma
AL Azuma
Hull
AA Guns:38
Main Guns:3
Secondary Guns:8
HP:58,350
Range:13-305
Torpedo Tubes:0
Propulsion: 170,000 hp
Propulsion: 170,000 hp
Engine
Max Speed:34 knots
Type10 mod. 1
Type10 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
