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Tier IXCruiser
JapanEliteLesta
JapanEliteLestaTakahashi
WoWS World of Warships Japan Cruiser · Tier IX
- Main Battery
- 150 mm/60 5th Year Type in a triple turret
- 5 turrets × 3 barrels
- Range 15 km
- Secondaries
- 100 mm/65 Type 98 on a twin mount
- Range 6.95 km
- Torpedoes
- 610 mm Quad
- 4 launchers × 4 tubes
- Range 15 km
Specifications
Survivability
Hit Points43,400
#30 of 53
Group avg 47,813Main Belt Armor105 mm
Deck Armor27 mm
Bow / Stern Armor25 mm
Ship Length222.0 m
Ship Width21.5 m
Main Battery
Main Guns5 × 3
Caliber150 mm
Firing Range15.0 km
#43 of 53
Group avg 17.0 kmReload Time15.0 s
Rotation Time6.0 s
Max Dispersion128 m
Sigma2.05
Shell Types
AP Shell
Damage2,850
Shell Velocity930 m/s
Overmatch Threshold10.5 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.278
Flight Time10.54 s
DPM171,000
#50 of 53
Group avg 261,431HE Shell
Damage2,500
Shell Velocity930 m/s
Fire Chance10%
Penetration30 mm
Air Drag0.278
Flight Time10.54 s
DPM150,000
Torpedoes
Speed57 knots
Range15.0 km
#3 of 31
Group avg 10.3 kmDamage20,567
#1 of 31
Group avg 16,366Alpha Damage58,700
Splash Damage1,400
Flood Chance355%
Detectability1.70 km
Reload Time120.0 s
#27 of 31
Group avg 101.2 s180° Rotation7.2 s
Arming Time1 s
Resurface Distance20 m
Spread Angle4.8° / 16°
Torpedo Caliber610 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM285,600
100 mm/65 Type 98 on a twin mount(4×2)
Damage1,700
HE Penetration30 mm
Fire Chance6%
Rate of Fire21 rpm
AA Defense
Flak Bursts4
Flak Damage1,610
AA Ranges
2.5 km259 dps
6.9 km298 dps
Maneuverability
Max Speed34.5 knots
#10 of 53
Group avg 33.8 knotsTurning Radius860 m
#39 of 53
Group avg 803 mRudder Shift Time12.0 s
Engine Power152,000 hp
Displacement21,270 t
Power-to-Weight7.15 hp/t
Concealment
Max Surface Detection12.46 km
#18 of 53
Group avg 13.37 kmMin Surface Detection10.09 km
Air Detection8.52 km
Submarine Detection8.52 km
Depth Charges
Bombs Per Drop16
Max Drops3
Bomb Damage5,100
Reload Time120 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charges
Depth Charges
Reload120 s
Charges3
Bombs Per Drop16
Bomb Damage5,100
Ballistics
Armor Model
Overview
The Japanese fleet expansion program included the construction of two cruisers armed with fifteen 155-mm guns in triple turrets and with a displacement of 8,450 tons. The project was not implemented, and its further development led to the emergence of the Tone-class heavy cruisers. An alternative development option involves arming the cruisers with dual-purpose 150-mm guns with the aim of creating an anti-aircraft cruiser to counter American carrier-based and land-based aircraft.
Modules
150 mm/60 5th Year Type in a triple turret
Type 93
Takahashi (A)
Takahashi (B)
Propulsion: 152,000 hp
Type9 mod. 1
Type9 mod. 2
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
