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Tier XBattleship
U.S.S.R.SpecialUncommonGlobal
U.S.S.R.SpecialUncommonGlobalSibir
WoWS World of Warships U.S.S.R. Battleship · Tier X
- Main Battery
- 457 mm/48 B-45 on an SM-8 mount
- 3 turrets × 3 barrels
- Range 19.5 km
- Secondaries
- HE-42
- Range 7.7 km
Specifications
Sibir Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 216,315
216.3K216,315
Win rate
54.67%
#1 of 40
Avg damage
99,370
#16 of 40
ASIABattles 172,392
172.4K172,392
Win rate
53.50%
#5 of 40
Avg damage
87,982
#31 of 40
NABattles 143,338
143.3K143,338
Win rate
55.01%
#1 of 40
Avg damage
101,788
#11 of 40
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points108,300
#1 of 46
Group avg 86,241Flood Damage46%
Main Belt Armor430 mm
Deck Armor40 mm
Bow / Stern Armor32 mm
Ship Length292.0 m
Ship Width38.7 m
Main Battery
Main Guns3 × 3
Caliber457 mm
Firing Range19.5 km
#41 of 46
Group avg 22.4 kmReload Time33.0 s
Rotation Time30.0 s
Max Dispersion255 m
Sigma1.70
Shell Types
AP Shell
Damage14,500
Shell Velocity800 m/s
Overmatch Threshold32.0 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold76 mm
Air Drag0.256
Flight Time10.78 s
DPM237,273
#38 of 46
Group avg 277,666HE Shell
Damage6,500
Shell Velocity800 m/s
Fire Chance45%
Penetration76 mm
Air Drag0.24
Flight Time10.66 s
DPM106,364
Secondary Battery
Secondary Guns8
Range7.7 km
Sigma1.00
Max Dispersion284.1 m
Accuracy★★★★☆ Excellent
Total DPM665,280
130 mm HE Shell(8×2)
Damage1,800
HE Penetration22 mm
Fire Chance10%
Rate of Fire23.1 rpm
AA Defense
Flak Bursts8
Flak Damage1,750
AA Ranges
3.1 km287 dps
3.5 km392 dps
6.6 km193 dps
Maneuverability
Max Speed29.5 knots
#31 of 46
Group avg 30.6 knotsTurning Radius1090 m
#43 of 46
Group avg 945 mRudder Shift Time16.3 s
Engine Power280,000 hp
Displacement82,149 t
Power-to-Weight3.41 hp/t
Concealment
Max Surface Detection16.53 km
#29 of 46
Group avg 16.12 kmMin Surface Detection13.39 km
Air Detection10.00 km
Submarine Detection10.00 km
Battle Instructions
Main Gun Accuracy
Duration33 s
Charge Required3
Charge Decay1/s (50s)
Charge MethodOver Time +0.05
Charge MethodSecondary Hit +3
Effects
Dispersion×0.8 (-20%)
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration20 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload40 s
Duration— s
Charges—
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–11.0 km
Planes9
Flights2
Bomb Damage4900
Fire Chance28%
Sibir Change History
Repair Party parameters changed
- Bufftotal usage time80 → 100 s
- Buffcooldown time80 → 40 s
- Damage control party duration15 → 20 s
- Buffsecondary battery reload time3 → 2.6 s
Combat Instructions parameters changed
- Progress gained from secondary battery hits1.5 → 3 %
- Upper deck armor plating thickness32 → 40 mm
Ballistics
Armor Model
Overview
A battleship design developed in the U.S.S.R. after World War II (Project 24). A further development of the Sovetsky Soyuz class, the ship was intended to counter U.S. battleships of the Iowa and Montana classes. One version of the design envisioned arming her with 457 mm main battery guns.
Modules
457 mm/48 B-45 on an SM-8 mount
457 mm/48 B-45 on an SM-8 mount
Main Battery
Rate of Fire:1.8
Max AP Damage:14,500
Max HE Damage:6,500
Rotation Time:30s
Sibir
Sibir
Hull
AA Guns:38
Main Guns:3
Secondary Guns:8
HP:108,300
Range:19-550
Torpedo Tubes:0
Propulsion: 280,000 hp
Propulsion: 280,000 hp
Engine
Max Speed:29.5 knots
GFCS X mod. 1
GFCS X mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
