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Tier IXBattleship
ItalyPremiumRareGlobal
ItalyPremiumRareGlobalPilus Prior
WoWS World of Warships Italy Battleship · Tier IX
- Main Battery
- 406 mm/50 Model 1940 in a turret
- 3 turrets × 3 barrels
- Range 19 km
- Secondaries
- 152 mm proiettili HE
- Secondaries
- 90 mm proiettili HE
- Range 6.95 km
Specifications
Pilus Prior Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 42,427
42.4K42,427
Win rate
47.62%
#58 of 58
Avg damage
63,940
#49 of 58
ASIABattles 32,101
32.1K32,101
Win rate
48.54%
#54 of 58
Avg damage
70,200
#37 of 58
NABattles 18,075
18.1K18,075
Win rate
47.19%
#58 of 58
Avg damage
62,355
#54 of 58
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points69,100
#42 of 65
Group avg 73,000Flood Damage27%
Main Belt Armor320 mm
Deck Armor55 mm
Bow / Stern Armor32 mm
Ship Length252.9 m
Ship Width36.1 m
Main Battery
Main Guns3 × 3
Caliber406 mm
Firing Range19.0 km
#47 of 65
Group avg 20.5 kmReload Time34.0 s
Rotation Time36.0 s
Max Dispersion252 m
Sigma1.90
Shell Types
AP Shell
Damage13,050
Shell Velocity836 m/s
Overmatch Threshold28.4 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold68 mm
Air Drag0.248
Flight Time9.94 s
DPM207,265
SAP Shell
Damage14,100
Shell Velocity836 m/s
Overmatch Threshold28.4 mm
Ricochet Angle70° / 80°
Normalization45°
Fuse Threshold25 mm
Air Drag0.248
Flight Time9.94 s
DPM223,941
#37 of 65
Group avg 236,095Secondary Battery
Secondary Guns16
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM594,000
90 mm HE Shell(12×2)
Damage1,300
HE Penetration15 mm
Fire Chance5%
Rate of Fire15 rpm
152 mm HE Shell(4×3)
Damage2,100
HE Penetration25 mm
Fire Chance7%
Rate of Fire5 rpm
AA Defense
Flak Bursts8
Flak Damage1,330
AA Ranges
2.0 km207 dps
3.5 km200 dps
4.6 km196 dps
Maneuverability
Max Speed32.0 knots
#11 of 65
Group avg 30.2 knotsTurning Radius860 m
#16 of 65
Group avg 894 mRudder Shift Time16.7 s
Engine Power191,000 hp
Displacement49,317 t
Power-to-Weight3.87 hp/t
Concealment
Max Surface Detection16.30 km
#42 of 65
Group avg 15.82 kmMin Surface Detection13.20 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 3

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Range Boost+20%
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
This ship's look is inspired by the soldiers of the Roman Empire.
Modules
406 mm/50 Model 1940 in a turret
406 mm/50 Model 1940 in a turret
Main Battery
Rate of Fire:1.7
Max AP Damage:13,050
Rotation Time:36s
Pilus Prior
Pilus Prior
Hull
AA Guns:38
Main Guns:3
Secondary Guns:16
HP:69,100
Range:19-410
Torpedo Tubes:0
Propulsion: 191,000 hp
Propulsion: 191,000 hp
Engine
Max Speed:32 knots
SDT 9
SDT 9
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
