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Tier IXCruiser
U.K.PremiumUncommonGlobal
U.K.PremiumUncommonGlobalAberdeen
WoWS World of Warships U.K. Cruiser · Tier IX
- Main Battery
- 152 mm/50 QF Mk.V on a Mk.XXVI mount
- 4 turrets × 2 barrels
- Range 15.8 km
- Torpedoes
- 533 mm TR Mk IV
- 2 launchers × 3 tubes
- Range 10 km
Specifications
Aberdeen Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 6,503
6.5K6,503
Win rate
52.63%
#18 of 59
Avg damage
55,899
#39 of 59
ASIABattles 4,154
4.2K4,154
Win rate
52.90%
#22 of 59
Avg damage
57,418
#37 of 59
NABattles 3,363
3.4K3,363
Win rate
51.71%
#21 of 59
Avg damage
55,214
#41 of 59
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points39,200
#47 of 60
Group avg 47,688Flood Damage4%
Main Belt Armor114 mm
Deck Armor19 mm
Bow / Stern Armor16 mm
Ship Length187.0 m
Ship Width20.2 m
Main Battery
Main Guns4 × 2
Caliber152 mm
Firing Range15.8 km
#39 of 60
Group avg 16.8 kmReload Time4.0 s
Rotation Time4.7 s
Max Dispersion141 m
Sigma2.05
Shell Types
AP Shell
Damage3,200
Shell Velocity768 m/s
Overmatch Threshold10.6 mm
Ricochet Angle60° / 75°
Normalization8.5°
Fuse Threshold12 mm
Air Drag0.3475
Flight Time13.12 s
DPM384,000
#4 of 60
Group avg 258,860Torpedoes
Torpedo Tubes2
Speed62 knots
Range10.0 km
#10 of 36
Group avg 9.7 kmDamage16,766
#14 of 36
Group avg 17,074Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time80.0 s
#2 of 36
Group avg 107.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 3.6°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
2.0 km245 dps
4.0 km266 dps
Maneuverability
Max Speed32.5 knots
#49 of 60
Group avg 33.8 knotsTurning Radius730 m
#10 of 60
Group avg 803 mRudder Shift Time9.6 s
Engine Power80,000 hp
Displacement14,934 t
Power-to-Weight5.36 hp/t
Concealment
Max Surface Detection11.63 km
#7 of 60
Group avg 13.55 kmMin Surface Detection9.42 km
Air Detection8.52 km
Submarine Detection8.52 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel33%
Slot 3

Surveillance Radar
Surveillance Radar
Reload120 s
Duration40 s
Charges3
Radar Range9.0 km
Slot 4

Smoke Generator
Smoke Generator
Reload70 s
Duration15 s
Charges5
Smoke Duration40 s
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–7.0 km
Planes6
Flights2
Bomb Damage4200
Fire Chance24%
Aberdeen Change History
- Nerfmain battery reload time3.6 → 4 s
- surveillance radar consumable range10 → 9 km
- Hydroacoustic Search consumable removed
Ballistics
Armor Model
Overview
A hypothetical addition to the Belfast-class cruisers, rearmed with the automatic 152 mm and 76 mm guns intended for the Minotaur-class cruisers project (1947) but instead used to complete the Tiger-class cruisers in the 1950s.
Modules
152 mm/50 QF Mk.V on a Mk.XXVI mount
152 mm/50 QF Mk.V on a Mk.XXVI mount
Main Battery
Rate of Fire:15
Max AP Damage:3,200
Rotation Time:4.7s
533 mm Mk IX
533 mm Mk IX
Torpedoes
Range:0 km
Max Damage:16,766
Reload Time:0.8 knots
Torpedo Speed:62 knots
Aberdeen
Aberdeen
Hull
AA Guns:28
Main Guns:4
Secondary Guns:0
HP:39,200
Range:13-114
Torpedo Tubes:2
Propulsion: 80,000 hp
Propulsion: 80,000 hp
Engine
Max Speed:32.5 knots
Mk IX mod. 1
Mk IX mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
