
U.K.PremiumUncommonGlobalAberdeen
WoWS World of Warships U.K. Cruiser · Tier IX
- Main Battery
- 152 mm/50 QF Mk.V on a Mk.XXVI mount
- 4 turrets × 2 barrels
- Range 15.8 km
- Torpedoes
- 533 mm TR Mk IV
- 2 launchers × 3 tubes
- Range 10 km
Specifications
Aberdeen Win Rate & Combat Stats
Sample of 495.2K players · as of 2026-10-15Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Main Battery
Torpedoes
AA Defense
Maneuverability
Concealment
Consumables

Extinguishes fires, removes instances of flooding, and repairs damaged modules. Prevents enemy acoustic torpedoes from homing.

Partially restores the ship's HP by repairing any light damage.

Significantly increases the range of assured acquisition of ships and submarines on the surface, including those within smoke screens.

Generates a smoke screen that reduces the risk of being detected by the enemy.

Carries out aerial bombardment of the marked area with depth charges. Depth charges can hit enemy submarines. They also have chances of causing fire, flooding, and incapacitating modules. Increased chances of incapacitating sonar. Effective against enemy mines. Cannot spot enemy ships.
Aberdeen Change History
- Nerfmain battery reload time3.6 → 4 s
- surveillance radar consumable range10 → 9 km
- Hydroacoustic Search consumable removed
Ballistics
Armor Model
Overview
A hypothetical addition to the Belfast-class cruisers, rearmed with the automatic 152 mm and 76 mm guns intended for the Minotaur-class cruisers project (1947) but instead used to complete the Tiger-class cruisers in the 1950s.
