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Tier IXCruiser
GermanyPremiumRareGlobal
GermanyPremiumRareGlobalAL Ägir
WoWS World of Warships Germany Cruiser · Tier IX
- Main Battery
- 305 mm/56 SK C/39 in a turret
- 3 turrets × 3 barrels
- Range 18.5 km
- Secondaries
- 128 mm Spr.Gr. Kz.
- Range 7.95 km
- Torpedoes
- 533 mm Vierling
- 2 launchers × 4 tubes
- Range 6 km
Specifications
AL Ägir Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 43,967
44K43,967
Win rate
50.92%
#37 of 59
Avg damage
56,125
#38 of 59
ASIABattles 76,002
76K76,002
Win rate
49.97%
#52 of 59
Avg damage
52,885
#47 of 59
NABattles 28,248
28.2K28,248
Win rate
50.99%
#32 of 59
Avg damage
55,532
#39 of 59
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points62,850
#5 of 60
Group avg 47,688Flood Damage37%
Main Belt Armor190 mm
Deck Armor30 mm
Bow / Stern Armor27 mm
Ship Length257.9 m
Ship Width30.7 m
Main Battery
Main Guns3 × 3
Caliber305 mm
Firing Range18.5 km
#13 of 60
Group avg 16.8 kmReload Time20.0 s
Rotation Time30.0 s
Max Dispersion203 m
Sigma2.05
Shell Types
AP Shell
Damage9,100
Shell Velocity865 m/s
Overmatch Threshold21.3 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold51 mm
Air Drag0.2798
Flight Time10.61 s
DPM245,700
#25 of 60
Group avg 258,860HE Shell
Damage3,600
Shell Velocity865 m/s
Fire Chance27%
Penetration76 mm
Air Drag0.2798
Flight Time10.61 s
DPM97,200
Torpedoes
Torpedo Tubes2
Speed65 knots
Range6.0 km
#30 of 36
Group avg 9.7 kmDamage13,700
#30 of 36
Group avg 17,074Alpha Damage38,100
Splash Damage1,000
Flood Chance227%
Detectability1.30 km
Reload Time90.0 s
#4 of 36
Group avg 107.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns9
Range8.0 km
Sigma1.00
Max Dispersion483.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM450,900
128 mm HE Shell(9×2)
Damage1,500
HE Penetration32 mm
Fire Chance5%
Rate of Fire16.7 rpm
AA Defense
Flak Bursts6
Flak Damage1,540
AA Ranges
2.0 km119 dps
4.0 km364 dps
6.0 km130 dps
Maneuverability
Max Speed33.5 knots
#26 of 60
Group avg 33.8 knotsTurning Radius880 m
#47 of 60
Group avg 803 mRudder Shift Time14.0 s
Engine Power176,000 hp
Displacement35,720 t
Power-to-Weight4.93 hp/t
Concealment
Max Surface Detection14.67 km
#42 of 60
Group avg 13.55 kmMin Surface Detection11.88 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration120 s
Charges3
Ship Detect6.0 km
Torp. Detect4.0 km
Slot 3

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–7.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
AL Ägir Change History
- NerfNumber of depth charges airstrike bombs3 → 2
- BuffBomb damage1,600 → 4,200
- Bomb splash damage range increased.
Ballistics
Armor Model
Overview
An Iron Blood "large cruiser." Despite her all-black look, devil-like horns, and intimidating voice, Ägir can keep her cool when she's on the receiving end of trouble. From the Azur Lane game.
Modules
305 mm/56 SK C/39 in a turret
305 mm/56 SK C/39 in a turret
Main Battery
Rate of Fire:3
Max AP Damage:9,100
Max HE Damage:3,600
Rotation Time:30s
G7 Steinbutt
G7 Steinbutt
Torpedoes
Range:0 km
Max Damage:13,700
Reload Time:0.7 knots
Torpedo Speed:65 knots
AL Ägir
AL Ägir
Hull
AA Guns:28
Main Guns:3
Secondary Guns:9
HP:62,850
Range:16-360
Torpedo Tubes:2
Propulsion: 176,000 hp
Propulsion: 176,000 hp
Engine
Max Speed:33.5 knots
FKS Typ 9 Mod. 1
FKS Typ 9 Mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
