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Tier IXCruiser
U.S.S.R.PremiumRareGlobal
U.S.S.R.PremiumRareGlobalKozma Minin
WoWS World of Warships U.S.S.R. Cruiser · Tier IX
- Main Battery
- 203 mm/60 SK C/34 on an LC/34 mount
- 4 turrets × 2 barrels
- Range 18.5 km
- Secondaries
- HE-55
- Range 6.95 km
- Torpedoes
- 533 mm PTA-53-30
- 2 launchers × 5 tubes
- Range 6 km
Specifications
Kozma Minin Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 38,647
38.6K38,647
Win rate
53.30%
#14 of 59
Avg damage
62,386
#20 of 59
ASIABattles 31,440
31.4K31,440
Win rate
53.29%
#20 of 59
Avg damage
64,604
#24 of 59
NABattles 19,374
19.4K19,374
Win rate
53.08%
#14 of 59
Avg damage
61,022
#20 of 59
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points43,400
#34 of 60
Group avg 47,688Flood Damage16%
Main Belt Armor100 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length220.0 m
Ship Width21.6 m
Main Battery
Main Guns4 × 2
Caliber203 mm
Firing Range18.5 km
#13 of 60
Group avg 16.8 kmReload Time9.0 s
Rotation Time22.5 s
Max Dispersion160 m
Sigma2.05
Shell Types
AP Shell
Damage5,900
Shell Velocity925 m/s
Overmatch Threshold14.2 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold34 mm
Air Drag0.2974
Flight Time11.61 s
DPM314,667
#13 of 60
Group avg 258,860HE Shell
Damage2,500
Shell Velocity925 m/s
Fire Chance13%
Penetration51 mm
Air Drag0.2974
Flight Time11.61 s
DPM133,333
Torpedoes
Torpedo Tubes2
Speed65 knots
Range6.0 km
#30 of 36
Group avg 9.7 kmDamage17,933
#11 of 36
Group avg 17,074Alpha Damage50,200
Splash Damage1,200
Flood Chance302%
Detectability1.30 km
Reload Time74.0 s
#1 of 36
Group avg 107.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle6° / 20°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns6
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM252,000
100 mm HE Shell(6×2)
Damage1,400
HE Penetration17 mm
Fire Chance6%
Rate of Fire15 rpm
AA Defense
Flak Bursts6
Flak Damage1,470
AA Ranges
3.1 km172 dps
3.5 km210 dps
5.8 km140 dps
Maneuverability
Max Speed36.0 knots
#4 of 60
Group avg 33.8 knotsTurning Radius970 m
#58 of 60
Group avg 803 mRudder Shift Time10.6 s
Engine Power144,000 hp
Displacement17,500 t
Power-to-Weight8.23 hp/t
Concealment
Max Surface Detection15.54 km
#55 of 60
Group avg 13.55 kmMin Surface Detection12.59 km
Air Detection7.61 km
Submarine Detection7.61 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
or

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Slot 3

Surveillance Radar
Surveillance Radar
Reload120 s
Duration25 s
Charges3
Radar Range12.0 km
Slot 4

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Slot 5

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–7.0 km
Planes9
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
A hypothetical project for a heavy cruiser and one of the development options for Project 65. In the 1940s, the U.S.S.R. was actively designing new types of ships, even utilizing German technologies they managed to gain access to. Among the ideas that never ended up seeing the light of day was a project for a cruiser with 203 mm armament, similar to that of the German Admiral Hipper-class cruisers.
Modules
203 mm/60 SK C/34 on an LC/34 mount
203 mm/60 SK C/34 on an LC/34 mount
Main Battery
Rate of Fire:6.3
Max AP Damage:5,900
Max HE Damage:2,500
Rotation Time:22.5s
53-36 mod. 2
53-36 mod. 2
Torpedoes
Range:0 km
Max Damage:17,933
Reload Time:0.8 knots
Torpedo Speed:65 knots
Kozma Minin
Kozma Minin
Hull
AA Guns:22
Main Guns:4
Secondary Guns:6
HP:43,400
Range:16-160
Torpedo Tubes:2
Propulsion: 144,000 hp
Propulsion: 144,000 hp
Engine
Max Speed:36 knots
GFCS IX mod. 1
GFCS IX mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
