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Tier IXBattleship
FranceEliteRareGlobal
FranceEliteRareGlobalDark Corsair
WoWS World of Warships France Battleship · Tier IX
- Main Battery
- 380 mm/45 Mle 1935 in a turret
- 2 turrets × 4 barrels
- Range 24.5 km
- Secondaries
- 152 mm HE OEA Mle 1937
- Secondaries
- 100 mm HE OEA Mle 1945
- Range 7.95 km
Specifications
Survivability
Hit Points69,000
#48 of 67
Group avg 72,934Flood Damage32%
Main Belt Armor330 mm
Deck Armor150 mm
Bow / Stern Armor32 mm
Ship Length248.2 m
Ship Width34.5 m
Main Battery
Main battery layout2×4(Total barrels 8)
Caliber380 mm
Firing Range24.5 km
#3 of 67
Group avg 20.6 kmReload Time26.0 s
Rotation Time36.0 s
Max Dispersion306 m
Sigma1.90
Shell Types
AP Shell
Damage11,900
Shell Velocity830 m/s
Overmatch Threshold26.6 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold63 mm
Air Drag0.2791
Flight Time14.28 s
Nominal all-gun DPM219,692
#41 of 67
Group avg 239,019HE Shell
Damage5,400
Shell Velocity830 m/s
Fire Chance36%
Penetration63 mm
Air Drag0.2791
Flight Time14.28 s
Nominal all-gun DPM99,692
Secondary Battery
Secondary Guns15
Range8.0 km
Sigma1.00
Max Dispersion483.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM771,000
100 mm HE Shell(12×2)
Damage1,400
HE Penetration17 mm
Fire Chance5%
Rate of Fire20 rpm
152 mm HE Shell(3×3)
Damage2,200
HE Penetration25 mm
Fire Chance12%
Rate of Fire5 rpm
AA Defense
Flak Bursts9
Flak Damage1,470
AA Ranges
Long range5.8 km228 dps
Mid range3.8 km571 dps
Maneuverability
Max Speed30.0 knots
#32 of 67
Group avg 30.3 knotsTurning Radius850 m
#13 of 67
Group avg 893 mRudder Shift Time16.0 s
Engine Power150,000 hp
Displacement49,196 t
Power-to-Weight3.05 hp/t
Concealment
Max Surface Detection15.89 km
#29 of 67
Group avg 15.79 kmMin Surface Detection12.87 km
Air Detection10.00 km
Submarine Detection10.00 km
Detectability Firing in Smoke15.05 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Extinguishes fires, removes instances of flooding, and repairs damaged modules. Prevents enemy acoustic torpedoes from homing.
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Partially restores the ship's HP by repairing any light damage.
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 3

Main Battery Reload Booster
Main Battery Reload Booster
Reduces main battery gun reload time.
Reload120 s
Duration20 s
Charges4
Reload Coeff.×0.5
Slot 4

Engine Boost
Engine Boost
Increases ship's maximum speed.
Reload120 s
Duration180 s
Charges3
Speed Boost+8%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Carries out aerial bombardment of the marked area with depth charges. Depth charges can hit enemy submarines. They also have chances of causing fire, flooding, and incapacitating modules. Increased chances of incapacitating sonar. Effective against enemy mines. Cannot spot enemy ships.
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes6
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
This ship's look is inspired by the untamed seas and true pirate spirit.
Modules
380 mm/45 Mle 1935 in a turret
380 mm/45 Mle 1935 in a turret
Main Battery
Rate of Fire:2.3
Max AP Damage:11,900
Max HE Damage:5,400
Rotation Time:36s
Dark Corsair
Dark Corsair
Hull
AA Guns:29
Main Guns:2
Secondary Guns:15
HP:69,000
Range:19-430
Torpedo Tubes:0
Propulsion: 150,000 hp
Propulsion: 150,000 hp
Engine
Max Speed:30 knots
PCA n° 9 Mle 1
PCA n° 9 Mle 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
