Back to List




































Tier IXCruiser
U.K.PremiumRareGlobal
U.K.PremiumRareGlobalCursed Fang
WoWS World of Warships U.K. Cruiser · Tier IX
- Main Battery
- 152 mm/50 BL Mk.XXIII on a Mk.XXV mount
- 4 turrets × 3 barrels
- Range 16.5 km
- Secondaries
- 113 mm HE Mk XVI
- Range 6.95 km
- Torpedoes
- 533 mm QR Mk II
- 4 launchers × 4 tubes
- Range 10 km
Specifications
Cursed Fang Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 9,019
9K9,019
Win rate
49.23%
#52 of 59
Avg damage
53,395
#46 of 59
ASIABattles 7,932
7.9K7,932
Win rate
50.16%
#49 of 59
Avg damage
54,758
#44 of 59
NABattles 3,845
3.8K3,845
Win rate
49.97%
#45 of 59
Avg damage
53,406
#44 of 59
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points44,900
#29 of 60
Group avg 47,688Flood Damage13%
Main Belt Armor102 mm
Deck Armor16 mm
Bow / Stern Armor16 mm
Ship Length201.2 m
Ship Width22.3 m
Main Battery
Main Guns4 × 3
Caliber152 mm
Firing Range16.5 km
#29 of 60
Group avg 16.8 kmReload Time4.0 s
Rotation Time18.0 s
Max Dispersion147 m
Sigma2.05
Shell Types
AP Shell
Damage3,200
Shell Velocity768 m/s
Overmatch Threshold10.6 mm
Ricochet Angle60° / 75°
Normalization8.5°
Fuse Threshold12 mm
Air Drag0.3475
Flight Time14.07 s
DPM576,000
#1 of 60
Group avg 258,860Torpedoes
Torpedo Tubes4
Speed62 knots
Range10.0 km
#10 of 36
Group avg 9.7 kmDamage16,766
#14 of 36
Group avg 17,074Alpha Damage43,300
Splash Damage1,100
Flood Chance259%
Detectability1.30 km
Reload Time96.0 s
#14 of 36
Group avg 107.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns6
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM384,000
113 mm HE Shell(6×2)
Damage1,600
HE Penetration19 mm
Fire Chance7%
Rate of Fire20 rpm
AA Defense
Flak Bursts5
Flak Damage1,680
AA Ranges
2.0 km168 dps
3.5 km221 dps
6.9 km123 dps
Maneuverability
Max Speed33.5 knots
#26 of 60
Group avg 33.8 knotsTurning Radius790 m
#31 of 60
Group avg 803 mRudder Shift Time10.8 s
Engine Power110,000 hp
Displacement18,468 t
Power-to-Weight5.96 hp/t
Concealment
Max Surface Detection12.76 km
#23 of 60
Group avg 13.55 kmMin Surface Detection10.34 km
Air Detection8.52 km
Submarine Detection8.52 km
Depth Charges
Bombs Per Drop4
Max Drops2
Bomb Damage5,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges3
Heal Rate2.0%/s
Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Slot 4

Smoke Generator
Smoke Generator
Reload160 s
Duration15 s
Charges3
Smoke Duration110 s
or

Surveillance Radar
Surveillance Radar
Reload120 s
Duration35 s
Charges3
Radar Range10.0 km
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop4
Bomb Damage5,000
Ballistics
Armor Model
Overview
This ship's look is inspired by the untamed seas and true pirate spirit.
Modules
152 mm/50 BL Mk.XXIII on a Mk.XXV mount
152 mm/50 BL Mk.XXIII on a Mk.XXV mount
Main Battery
Rate of Fire:12.5
Max AP Damage:3,200
Rotation Time:18s
533 mm Mk IXM
533 mm Mk IXM
Torpedoes
Range:0 km
Max Damage:16,766
Reload Time:0.6 knots
Torpedo Speed:62 knots
Cursed Fang
Cursed Fang
Hull
AA Guns:34
Main Guns:4
Secondary Guns:6
HP:44,900
Range:13-102
Torpedo Tubes:4
Propulsion: 110,000 hp
Propulsion: 110,000 hp
Engine
Max Speed:33.5 knots
Mk IX mod. 1
Mk IX mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
