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Tier XDestroyer
CommonwealthSpecialLesta
CommonwealthSpecialLestaVampire II
WoWS World of Warships Commonwealth Destroyer · Tier X
- Main Battery
- 113 mm/45 QF Mk.IV on an RP41 Mk.VI mount
- 3 turrets × 2 barrels
- Range 12.8 km
- Torpedoes
- 533 mm PR Mk II
- 1 launchers × 5 tubes
- Range 12 km
Specifications
Survivability
Hit Points19,800
#25 of 41
Group avg 21,537Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length114.3 m
Ship Width13.1 m
Main Battery
Main Guns3 × 2
Caliber113 mm
Firing Range12.8 km
#11 of 41
Group avg 12.3 kmReload Time2.5 s
Rotation Time7.2 s
Max Dispersion111 m
Sigma2.00
Shell Types
HE Shell
Damage1,700
Shell Velocity746 m/s
Fire Chance8%
Penetration19 mm
Air Drag0.329
Flight Time10.96 s
DPM244,800
AP Shell
Damage2,100
Shell Velocity746 m/s
Overmatch Threshold7.9 mm
Ricochet Angle60° / 67.5°
Normalization10°
Fuse Threshold19 mm
Air Drag0.3296
Flight Time10.96 s
DPM302,400
#9 of 41
Group avg 238,900Torpedoes
Speed62 knots
Range12.0 km
#15 of 39
Group avg 12.2 kmDamage19,300
#7 of 39
Group avg 16,794Alpha Damage54,900
Splash Damage1,200
Flood Chance332%
Detectability1.30 km
Reload Time96.0 s
#13 of 39
Group avg 106.6 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
Flak Bursts4
Flak Damage1,610
AA Ranges
3.5 km175 dps
5.8 km154 dps
Maneuverability
Max Speed35.0 knots
#31 of 41
Group avg 37.8 knotsTurning Radius680 m
#16 of 41
Group avg 704 mRudder Shift Time4.4 s
Engine Power54,000 hp
Displacement3,560 t
Power-to-Weight15.17 hp/t
Concealment
Max Surface Detection7.18 km
#8 of 41
Group avg 7.79 kmMin Surface Detection5.82 km
Air Detection3.38 km
Submarine Detection3.38 km
Depth Charges
Bombs Per Drop10
Max Drops2
Bomb Damage5,100
Reload Time90 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload120 s
Duration102 s
Charges3
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Slot 4

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Armament

Depth Charges
Depth Charges
Reload90 s
Charges2
Bombs Per Drop10
Bomb Damage5,100
Ballistics
Armor Model
Overview
After World War II, Australia started building four destroyers designed on the basis of the most advanced British destroyer—Daring. HMAS Vampire II was laid down in July 1952 and named after her war-period predecessor. She differed from her British prototype with her specialized guns designed for operation in tropical waters. During the period from 1970 to 1972, the destroyer was equipped with the most advanced electronic equipment, and in 1979, she became a training ship. In 1990, Vampire II was transformed into a museum ship.
Modules
113 mm/45 QF Mk.IV on an RP41 Mk.VI mount
533 mm Mk IXM mod. 1
Vampire II
Propulsion: 54,000 hp
Mk X mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Engine Boost action time: +30%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Aviation Smoke Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
