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Tier XDestroyer
U.S.A.SpecialLesta
U.S.A.SpecialLestaF. Sherman
WoWS World of Warships U.S.A. Destroyer · Tier X
- Main Battery
- 127 mm/54 Mk.42 in a turret
- 3 turrets × 1 barrels
- Range 12.6 km
- Torpedoes
- 533 mm Single
- 4 launchers × 1 tubes
- Range 16.5 km
Specifications
Survivability
Hit Points24,900
#8 of 41
Group avg 21,537Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length127.6 m
Ship Width13.7 m
Main Battery
Main Guns3 × 1
Caliber127 mm
Firing Range12.6 km
#15 of 41
Group avg 12.3 kmReload Time1.5 s
Rotation Time4.5 s
Max Dispersion110 m
Sigma2.00
Shell Types
HE Shell
Damage1,800
Shell Velocity808 m/s
Fire Chance9%
Penetration21 mm
Air Drag0.21
Flight Time7.98 s
DPM216,000
SAP Shell
Damage2,700
Shell Velocity808 m/s
Overmatch Threshold8.9 mm
Ricochet Angle65° / 75°
Normalization45°
Fuse Threshold25 mm
Air Drag0.21
Flight Time7.98 s
DPM324,000
#3 of 41
Group avg 238,900Torpedoes
Speed66 knots
Range16.5 km
#4 of 39
Group avg 12.2 kmDamage17,700
#18 of 39
Group avg 16,794Alpha Damage50,100
Splash Damage1,200
Flood Chance301%
Detectability1.40 km
Reload Time73.0 s
#6 of 39
Group avg 106.6 s180° Rotation7.2 s
Arming Time1 s
Spread Angle1.2° / 1.2°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
Flak Bursts4
Flak Damage1,750
AA Ranges
4.0 km161 dps
6.0 km196 dps
Maneuverability
Max Speed33.9 knots
#40 of 41
Group avg 37.8 knotsTurning Radius680 m
#16 of 41
Group avg 704 mRudder Shift Time5.3 s
Engine Power71,500 hp
Displacement4,916 t
Power-to-Weight14.54 hp/t
Concealment
Max Surface Detection8.03 km
#31 of 41
Group avg 7.79 kmMin Surface Detection6.50 km
Air Detection3.84 km
Submarine Detection3.84 km
Depth Charges
Bombs Per Drop16
Max Drops2
Bomb Damage5,100
Reload Time90 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload160 s
Duration30 s
Charges2
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Slot 4

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges4
Slot 5

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges2
Armament

Depth Charges
Depth Charges
Reload90 s
Charges2
Bombs Per Drop16
Bomb Damage5,100
Ballistics
Armor Model
Overview
After the construction of the large and expensive Mitscher class of destroyers, the next series was supposed to be a more economical option. The main focus of the design was on anti-aircraft rather than anti-submarine defenses. The main armament was represented by automatic single mounts with long-barreled 127 mm guns. In the 1950s and 70s, USS Forrest Sherman participated in training exercises and ceremonial operations.
Modules
127 mm/54 Mk.42 in a turret
Mk25 mod. 1
Forrest Sherman
Propulsion: 71,500 hp
Mk10 mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Engine Boost action time: +30%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Aviation Smoke Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
