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Tier XCruiser
Pan-AmericaEliteLesta
Pan-AmericaEliteLestaSan Martín
WoWS World of Warships Pan-America Cruiser · Tier X
- Main Battery
- 152 mm/47 DP Mk.16 in a turret
- 4 turrets × 3 barrels
- Range 15.5 km
- Torpedoes
- 533 mm Mk14
- 2 launchers × 5 tubes
- Range 10.5 km
Specifications
Survivability
Hit Points49,800
#32 of 54
Group avg 51,351Main Belt Armor127 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length216.6 m
Ship Width21.9 m
Main Battery
Main Guns4 × 3
Caliber152 mm
Firing Range15.5 km
#45 of 54
Group avg 17.2 kmReload Time5.7 s
Rotation Time7.2 s
Max Dispersion131 m
Sigma2.05
Shell Types
AP Shell
Damage3,400
Shell Velocity812 m/s
Overmatch Threshold10.6 mm
Ricochet Angle60° / 75°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.28
Flight Time10.71 s
DPM429,474
#14 of 54
Group avg 338,785Torpedoes
Speed66 knots
Range10.5 km
#15 of 35
Group avg 11.0 kmDamage17,400
#12 of 35
Group avg 16,698Alpha Damage49,200
Splash Damage1,100
Flood Chance296%
Detectability1.30 km
Reload Time106.0 s
#24 of 35
Group avg 104.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle6° / 20°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
Flak Bursts5
Flak Damage1,890
AA Ranges
2.0 km245 dps
4.0 km749 dps
6.9 km210 dps
Maneuverability
Max Speed34.0 knots
#22 of 54
Group avg 34.0 knotsTurning Radius790 m
#27 of 54
Group avg 819 mRudder Shift Time11.4 s
Engine Power145,000 hp
Displacement21,000 t
Power-to-Weight6.90 hp/t
Concealment
Max Surface Detection11.26 km
#5 of 54
Group avg 13.32 kmMin Surface Detection9.12 km
Air Detection8.52 km
Submarine Detection8.52 km
Battle Instructions
Consumable Reload Boost
Duration30 s
Charge Required15
Charge Decay1/s (15s)
Charge MethodMain Gun Hit +3
Effects
Consumable CD×0.15 (-85%)
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload180 s
Duration20 s
Charges4
Citadel80%
Non-Citadel80%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload180 s
Duration100 s
Charges4
or

Defensive AA Fire
Defensive AA Fire
Reload180 s
Duration40 s
Charges4
Slot 4

Surveillance Radar
Surveillance Radar
Reload180 s
Duration25 s
Charges4
or

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–8.0 km
Planes9
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
After World War II, Argentinian leaders planned on ordering the construction of new cruisers in the U.K. or the U.S.A. The main requirement was for their main guns to be dual-purpose. The most suitable ships for these parameters at that time were cruisers of the Worcester class that designers would have been guided by if such ships had ever been ordered. One such ship could have been San Martín.
Modules
152 mm/47 DP Mk.16 in a turret
533 mm Mk14
San Martín
Propulsion: 145,000 hp
Mk10
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Surveillance Radar consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
