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Tier IXCruiser
ItalyPremiumLesta
ItalyPremiumLestaMichelangelo
WoWS World of Warships Italy Cruiser · Tier IX
- Main Battery
- 320 mm/44 Model 1934 on an OTO Model 1935 mount
- 2 turrets × 4 barrels
- Range 17 km
- Secondaries
- 152 mm/55 Model 1934 on a Model 1935 mount
- Secondaries
- 90 mm/50 Model 1939 on a twin mount
- Range 7.3 km
- Torpedoes
- 533 mm tubo lanciasiluri
- 2 launchers × 3 tubes
- Range 8 km
Specifications
Survivability
Hit Points66,100
#3 of 53
Group avg 47,813Main Belt Armor200 mm
Deck Armor40 mm
Bow / Stern Armor25 mm
Ship Length263.0 m
Ship Width28.1 m
Main Battery
Main Guns2 × 4
Caliber320 mm
Firing Range17.0 km
#24 of 53
Group avg 17.0 kmReload Time27.0 s
Rotation Time30.0 s
Max Dispersion191 m
Sigma2.05
Shell Types
AP Shell
Damage9,700
Shell Velocity830 m/s
Overmatch Threshold22.4 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold53 mm
Air Drag0.4098
Flight Time10.51 s
DPM172,444
#49 of 53
Group avg 261,431SAP Shell
Damage9,500
Shell Velocity830 m/s
Overmatch Threshold22.4 mm
Ricochet Angle70° / 80°
Normalization45°
Fuse Threshold25 mm
Air Drag0.3786
Flight Time10.51 s
DPM168,889
Torpedoes
Speed72 knots
Range8.0 km
#21 of 31
Group avg 10.3 kmDamage20,233
#4 of 31
Group avg 16,366Alpha Damage57,700
Splash Damage1,200
Flood Chance349%
Detectability1.70 km
Reload Time120.0 s
#27 of 31
Group avg 101.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.3 km
Sigma1.00
Max Dispersion227.1 m
Accuracy★★★★☆ Excellent
Total DPM1,012,020
152 mm/55 Model 1934 on a Model 1935 mount(3×4)
Damage3,850
Rate of Fire7.1 rpm
90 mm/50 Model 1939 on a twin mount(10×2)
Damage2,000
Rate of Fire17.1 rpm
AA Defense
Flak Bursts7
Flak Damage1,330
AA Ranges
2.0 km210 dps
3.5 km490 dps
4.6 km329 dps
Maneuverability
Max Speed33.0 knots
#32 of 53
Group avg 33.8 knotsTurning Radius830 m
#31 of 53
Group avg 803 mRudder Shift Time14.4 s
Engine Power200,000 hp
Displacement38,000 t
Power-to-Weight5.26 hp/t
Concealment
Max Surface Detection14.10 km
#32 of 53
Group avg 13.37 kmMin Surface Detection11.42 km
Air Detection11.36 km
Submarine Detection11.36 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload40 s
Duration40 s
Charges2
Slot 3

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel33%
Non-Citadel50%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
The Washington Naval Conference gave Italy the opportunity to build battleships from 1927. Several projects with a displacement of 18,000 to 35,000 tons were under development simultaneously; some of the projects relied on foreign designs—Hood, Nelson, and Dunkerque—but some were unique. The design proposed by Admiral de Feo featured a ship with eight 320 mm guns in quadruple-gun turrets placed close to the midship frames while the secondary battery mounts were moved toward the ship's fore and aft ends.
Modules
320 mm/44 Model 1934 on an OTO Model 1935 mount
533 mm Si 270
Michelangelo
Propulsion: 200,000 hp
SDT 9 mod.1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Aviation Smoke Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
