Back to List





































Tier IXCruiser
ItalyEliteLesta
ItalyEliteLestaElio Adriano
WoWS World of Warships Italy Cruiser · Tier IX
- Main Battery
- 120 mm/50 OTO Model 1950 on a Mk.10 mount
- 5 turrets × 2 barrels
- Range 14.5 km
- Torpedoes
- 533 mm tubo lanciasiluri
- 2 launchers × 4 tubes
- Range 6 km
Specifications
Survivability
Hit Points30,400
#51 of 53
Group avg 47,813Main Belt Armor60 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length181.6 m
Ship Width19.0 m
Main Battery
Main Guns5 × 2
Caliber120 mm
Firing Range14.5 km
#48 of 53
Group avg 17.0 kmReload Time4.8 s
Rotation Time7.2 s
Max Dispersion123 m
Sigma2.05
Shell Types
HE Shell
Damage1,750
Shell Velocity825 m/s
Fire Chance8%
Penetration20 mm
Air Drag0.3215
Flight Time13.56 s
DPM218,750
SAP Shell
Damage2,350
Shell Velocity825 m/s
Overmatch Threshold8.4 mm
Ricochet Angle80° / 85°
Normalization45°
Fuse Threshold25 mm
Air Drag0.3215
Flight Time13.56 s
DPM293,750
#14 of 53
Group avg 261,431Torpedoes
Speed67 knots
Range6.0 km
#26 of 31
Group avg 10.3 kmDamage20,233
#4 of 31
Group avg 16,366Alpha Damage57,700
Splash Damage1,200
Flood Chance349%
Detectability1.70 km
Reload Time100.0 s
#17 of 31
Group avg 101.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
Flak Bursts10
Flak Damage1,750
AA Ranges
2.0 km252 dps
4.0 km658 dps
6.0 km511 dps
Maneuverability
Max Speed37.5 knots
#1 of 53
Group avg 33.8 knotsTurning Radius580 m
#1 of 53
Group avg 803 mRudder Shift Time7.9 s
Engine Power120,000 hp
Displacement9,500 t
Power-to-Weight12.63 hp/t
Concealment
Max Surface Detection10.00 km
#1 of 53
Group avg 13.37 kmMin Surface Detection8.10 km
Air Detection7.41 km
Submarine Detection7.41 km
Depth Charges
Bombs Per Drop10
Max Drops3
Bomb Damage5,100
Reload Time120 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload120 s
Duration45 s
Charges3
Slot 3

Repair Party
Repair Party
Reload40 s
Duration14 s
Charges3
Citadel33%
Slot 4

Engine Boost
Engine Boost
Reload100 s
Duration50 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

Depth Charges
Depth Charges
Reload120 s
Charges3
Bombs Per Drop10
Bomb Damage5,100
Ballistics
Armor Model
Overview
A hypothetical further development of the Condottieri and Capitani Romani-class light cruisers. This variant assumes completion after World War II with postwar electronic equipment. Armed with five twin 120 mm universal gun mounts. Named after Publius Aelius Hadrianus, the third of the 'Five Good Emperors.'
Modules
120 mm/50 OTO Model 1950 on a Mk.10 mount
533 mm Si 270
Elio Adriano
Propulsion: 120,000 hp
SDT 9 mod.2
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Engine Boost action time: +30%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Aviation Smoke Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
