Back to List


































Tier IXCruiser
NetherlandsEliteLesta
NetherlandsEliteLestaJohan de Witt
WoWS World of Warships Netherlands Cruiser · Tier IX
- Main Battery
- 240 mm/55 QF in a turret
- 3 turrets × 3 barrels
- Range 14.6 km
- Secondaries
- 120 mm/50 Model 1942 in a turret
- Range 6.95 km
Specifications
Survivability
Hit Points42,100
#36 of 53
Group avg 47,813Main Belt Armor225 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length212.2 m
Ship Width26.4 m
Main Battery
Main Guns3 × 3
Caliber240 mm
Firing Range14.6 km
#47 of 53
Group avg 17.0 kmReload Time16.0 s
Rotation Time30.0 s
Max Dispersion170 m
Sigma2.05
Shell Types
HE Shell
Damage3,400
Shell Velocity900 m/s
Fire Chance20%
Penetration40 mm
Air Drag0.2764
Flight Time7.82 s
DPM114,750
AP Shell
Damage6,100
Shell Velocity900 m/s
Overmatch Threshold16.8 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold40 mm
Air Drag0.2764
Flight Time7.82 s
DPM205,875
#44 of 53
Group avg 261,431Secondary Battery
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM408,000
120 mm/50 Model 1942 in a turret(6×2)
Damage1,700
HE Penetration20 mm
Fire Chance7%
Rate of Fire20 rpm
AA Defense
Flak Bursts7
Flak Damage1,610
AA Ranges
2.0 km210 dps
3.5 km371 dps
6.0 km329 dps
Maneuverability
Max Speed32.1 knots
#52 of 53
Group avg 33.8 knotsTurning Radius740 m
#14 of 53
Group avg 803 mRudder Shift Time16.7 s
Engine Power126,000 hp
Displacement23,703 t
Power-to-Weight5.32 hp/t
Concealment
Max Surface Detection12.34 km
#17 of 53
Group avg 13.37 kmMin Surface Detection10.00 km
Air Detection8.70 km
Submarine Detection8.70 km
Depth Charges
Bombs Per Drop12
Max Drops3
Bomb Damage5,100
Reload Time120 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges3
Citadel10%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Slot 4

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

HE Bomb Airstrike
HE Bomb Airstrike
Reload100 s
Charges2
Strike Range1.5–12.0 km
Planes12
Flights6
Bomb Damage6100
Bomb Pen.36 mm
Fire Chance35%
Armament

Depth Charges
Depth Charges
Reload120 s
Charges3
Bombs Per Drop12
Bomb Damage5,100
Ballistics
Armor Model
Overview
An alternative project to the one for the cruiser from back in 1939—it preserved the armament comprising nine 240 mm guns and offered appropriate armor and speed but presupposed greater displacement. Thanks to her high speed, such a cruiser could avoid engaging her enemies if she so wished while also being able to stand up against several Japanese battlecruisers due to her enhanced armament and armor. However, that project was never implemented either. Further work was focused on designing a heavy cruiser carrying 283 mm main guns.
Modules
240 mm/55 QF in a turret
Johan de Witt (A)
Johan de Witt (B)
Propulsion: 126,000 hp
SUO Mk 9 Mod. 1
SUO Mk 9 Mod. 2
Upgrades
Slot 1
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
