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Tier VIIICruiser
NetherlandsEliteLesta
NetherlandsEliteLestaHaarlem
WoWS World of Warships Netherlands Cruiser · Tier VIII
- Main Battery
- 203 mm/60 SK C/34 on a turret mount
- 3 turrets × 3 barrels
- Range 14.2 km
- Secondaries
- 120 mm/50 Model 1942 in a turret
- Range 6.6 km
Specifications
Survivability
Hit Points36,250
#43 of 61
Group avg 38,761Main Belt Armor200 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length210.4 m
Ship Width25.7 m
Main Battery
Main Guns3 × 3
Caliber203 mm
Firing Range14.2 km
#55 of 61
Group avg 16.3 kmReload Time15.0 s
Rotation Time22.5 s
Max Dispersion167 m
Sigma2.00
Shell Types
HE Shell
Damage2,850
Shell Velocity925 m/s
Fire Chance13%
Penetration34 mm
Air Drag0.2974
Flight Time8.00 s
DPM102,600
AP Shell
Damage4,800
Shell Velocity925 m/s
Overmatch Threshold14.2 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold34 mm
Air Drag0.2974
Flight Time8.00 s
DPM172,800
#54 of 61
Group avg 261,120Secondary Battery
Range6.6 km
Sigma1.00
Max Dispersion406.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM272,000
120 mm/50 Model 1942 in a turret(4×2)
Damage1,700
HE Penetration20 mm
Fire Chance7%
Rate of Fire20 rpm
AA Defense
Flak Bursts5
Flak Damage1,540
AA Ranges
2.0 km217 dps
3.5 km280 dps
6.0 km238 dps
Maneuverability
Max Speed32.5 knots
#39 of 61
Group avg 33.3 knotsTurning Radius730 m
#27 of 61
Group avg 742 mRudder Shift Time15.6 s
Engine Power140,000 hp
Displacement19,954 t
Power-to-Weight7.02 hp/t
Concealment
Max Surface Detection12.14 km
#30 of 61
Group avg 12.73 kmMin Surface Detection9.83 km
Air Detection9.03 km
Submarine Detection9.03 km
Depth Charges
Bombs Per Drop12
Max Drops3
Bomb Damage5,100
Reload Time120 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges3
Citadel10%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Slot 4

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

HE Bomb Airstrike
HE Bomb Airstrike
Reload100 s
Charges2
Strike Range1.5–12.0 km
Planes12
Flights6
Bomb Damage5800
Bomb Pen.34 mm
Fire Chance33%
Armament

Depth Charges
Depth Charges
Reload120 s
Charges3
Bombs Per Drop12
Bomb Damage5,100
Ballistics
Armor Model
Overview
In 1939, the Dutch authorities decided to construct capital ships for their navy. Following lengthy discussions on what the new ship class should look like, it was determined that the main requirement was high speed. If deemed necessary, the ship needed to have a chance to avoid fighting against stronger opponents, such as Japanese Kongō-class battlecruisers. According to the project, the cruiser's displacement was 16,000 tons; she could accelerate up to 32–33 knots and carry 203 mm guns on board. But the armor of such a ship was considered insufficient by the naval committee, and the project was never completed.
Modules
203 mm/60 SK C/34 in a turret
Haarlem (A)
Haarlem (B)
Propulsion: 140,000 hp
SUO Mk 8 Mod. 1
SUO Mk 8 Mod. 2
Upgrades
Slot 1
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
