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Tier VIIICruiser
U.K.EliteLesta
U.K.EliteLestaAlbemarle
WoWS World of Warships U.K. Cruiser · Tier VIII
- Main Battery
- 203 mm/50 Mk IX on a Mk.III mount
- 3 turrets × 3 barrels
- Range 14.8 km
- Secondaries
- 113 mm/45 QF Mk.V on an RP41 Mk.VI mount
- Range 6.6 km
- Torpedoes
- 533 mm QR Mk II
- 2 launchers × 4 tubes
- Range 10 km
Specifications
Survivability
Hit Points39,400
#29 of 61
Group avg 38,761Main Belt Armor152 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length201.0 m
Ship Width24.2 m
Main Battery
Main Guns3 × 3
Caliber203 mm
Firing Range14.8 km
#51 of 61
Group avg 16.3 kmReload Time12.5 s
Rotation Time22.5 s
Max Dispersion135 m
Sigma2.00
Shell Types
HE Shell
Damage3,300
Shell Velocity814 m/s
Fire Chance17%
Penetration34 mm
Air Drag0.3037
Flight Time9.93 s
DPM142,560
AP Shell
Damage4,500
Shell Velocity814 m/s
Overmatch Threshold14.2 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold34 mm
Air Drag0.3037
Flight Time9.93 s
DPM194,400
#47 of 61
Group avg 261,120Torpedoes
Speed62 knots
Range10.0 km
#11 of 50
Group avg 8.6 kmDamage15,433
#25 of 50
Group avg 15,338Alpha Damage43,300
Splash Damage1,100
Flood Chance259%
Detectability1.30 km
Reload Time96.0 s
#24 of 50
Group avg 96.7 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range6.6 km
Sigma1.00
Max Dispersion406.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM384,000
113 mm/45 QF Mk.V on an RP41 Mk.VI mount(6×2)
Damage1,600
HE Penetration19 mm
Fire Chance7%
Rate of Fire20 rpm
AA Defense
Flak Bursts6
Flak Damage1,470
AA Ranges
2.0 km252 dps
2.5 km392 dps
5.8 km266 dps
Maneuverability
Max Speed33.0 knots
#26 of 61
Group avg 33.3 knotsTurning Radius790 m
#48 of 61
Group avg 742 mRudder Shift Time15.0 s
Engine Power110,000 hp
Displacement18,232 t
Power-to-Weight6.03 hp/t
Concealment
Max Surface Detection12.06 km
#29 of 61
Group avg 12.73 kmMin Surface Detection9.77 km
Air Detection7.70 km
Submarine Detection7.70 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges2
Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes6
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
At the end of 1939, the British Naval Shipbuilding Office focused on the development of cruisers featuring 203 mm guns. In 1940, several designs for cruisers based on the Edinburgh-class ships were presented. The biggest of them in terms of size and combat qualities was a project for a cruiser with a displacement of 15,500 tons boasting three triple-gun turrets housing 203 mm guns. According to the plan, ships of this class were to be commissioned in 1944; however, the Admiralty was displeased with their low speed, and it was decided to abandon the project in favor of mass-constructing light cruisers.
Modules
203 mm/50 Mk IX on a Mk.III mount
533 mm Mk IX**
Albemarle (A)
Albemarle (B)
Propulsion: 110,000 hp
Mk VIII mod. 1
Mk VIII mod. 2
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
