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Tier VIIICruiser
U.S.A.PremiumLesta
U.S.A.PremiumLestaAnchorage
WoWS World of Warships U.S.A. Cruiser · Tier VIII
- Main Battery
- 203 mm/55 Mk.15 in a turret
- 4 turrets × 3 barrels
- Range 15.6 km
- Secondaries
- 127 mm/38 Mk.12 on a Mk.29 mount
- Range 6.6 km
- Torpedoes
- 533 mm Mk14
- 2 launchers × 4 tubes
- Range 10.5 km
Specifications
Survivability
Hit Points41,800
#16 of 61
Group avg 38,761Main Belt Armor152 mm
Deck Armor27 mm
Bow / Stern Armor27 mm
Ship Length218.4 m
Ship Width23.6 m
Main Battery
Main Guns4 × 3
Caliber203 mm
Firing Range15.6 km
#44 of 61
Group avg 16.3 kmReload Time13.0 s
Rotation Time30.0 s
Max Dispersion141 m
Sigma2.00
Shell Types
HE Shell
Damage2,800
Shell Velocity823 m/s
Fire Chance14%
Penetration34 mm
Air Drag0.333
Flight Time10.96 s
DPM155,077
AP Shell
Damage4,600
Shell Velocity853 m/s
Overmatch Threshold14.2 mm
Ricochet Angle60° / 67.5°
Normalization7°
Fuse Threshold34 mm
Air Drag0.321
Flight Time10.37 s
DPM254,769
#31 of 61
Group avg 261,120Torpedoes
Speed66 knots
Range10.5 km
#10 of 50
Group avg 8.6 kmDamage18,833
#2 of 50
Group avg 15,338Alpha Damage53,500
Splash Damage1,200
Flood Chance323%
Detectability1.40 km
Reload Time85.0 s
#12 of 50
Group avg 96.7 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range6.6 km
Sigma1.00
Max Dispersion406.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM144,000
127 mm/38 Mk.12 on a Mk.29 mount(6×1)
Damage1,800
HE Penetration21 mm
Fire Chance5%
Rate of Fire10 rpm
AA Defense
Flak Bursts4
Flak Damage1,470
AA Ranges
2.4 km350 dps
5.8 km175 dps
Maneuverability
Max Speed33.0 knots
#26 of 61
Group avg 33.3 knotsTurning Radius800 m
#53 of 61
Group avg 742 mRudder Shift Time11.2 s
Engine Power120,000 hp
Displacement20,254 t
Power-to-Weight5.92 hp/t
Concealment
Max Surface Detection13.21 km
#36 of 61
Group avg 12.73 kmMin Surface Detection10.70 km
Air Detection8.02 km
Submarine Detection8.02 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload160 s
Duration30 s
Charges2
Slot 3

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges2
Citadel33%
Non-Citadel50%
Slot 4

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Slot 5

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes9
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
US Navy heavy cruisers were historically not armed with torpedo tubes. This put them in a vulnerable position, especially compared to Japanese cruisers, which were armed with 610 mm torpedoes. If the CA-B project heavy cruisers had been further developed with torpedo armament, such a ship could have received two quadruple 533 mm torpedo tubes mounted side-by-side.
Modules
203 mm/55 Mk15
Mk16 mod. 1
Anchorage
Propulsion: 120,000 hp
Mk8 mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Aviation Smoke Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
