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Tier XCruiser
NetherlandsEliteLesta
NetherlandsEliteLestaGouden Leeuw
WoWS World of Warships Netherlands Cruiser · Tier X
- Main Battery
- 283 mm/54.5 in a turret
- 3 turrets × 3 barrels
- Range 16.5 km
- Secondaries
- 120 mm/50 Model 1942 in a turret
- Range 7.3 km
Specifications
Survivability
Hit Points51,900
#24 of 54
Group avg 51,351Main Belt Armor225 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length227.4 m
Ship Width28.0 m
Main Battery
Main Guns3 × 3
Caliber283 mm
Firing Range16.5 km
#34 of 54
Group avg 17.2 kmReload Time15.0 s
Rotation Time25.0 s
Max Dispersion187 m
Sigma2.05
Shell Types
AP Shell
Damage7,600
Shell Velocity890 m/s
Overmatch Threshold19.8 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold47 mm
Air Drag0.2827
Flight Time8.95 s
DPM273,600
#32 of 54
Group avg 338,785HE Shell
Damage3,900
Shell Velocity890 m/s
Fire Chance20%
Penetration47 mm
Air Drag0.2827
Flight Time9.08 s
DPM140,400
Secondary Battery
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM408,000
120 mm/50 Model 1942 in a turret(6×2)
Damage1,700
HE Penetration20 mm
Fire Chance7%
Rate of Fire20 rpm
AA Defense
Flak Bursts7
Flak Damage1,680
AA Ranges
3.5 km1071 dps
6.0 km336 dps
Maneuverability
Max Speed33.5 knots
#28 of 54
Group avg 34.0 knotsTurning Radius790 m
#27 of 54
Group avg 819 mRudder Shift Time12.7 s
Engine Power156,000 hp
Displacement27,600 t
Power-to-Weight5.65 hp/t
Concealment
Max Surface Detection12.76 km
#25 of 54
Group avg 13.32 kmMin Surface Detection10.34 km
Air Detection9.27 km
Submarine Detection9.27 km
Depth Charges
Bombs Per Drop12
Max Drops3
Bomb Damage5,100
Reload Time120 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges3
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Slot 4

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

HE Bomb Airstrike
HE Bomb Airstrike
Reload100 s
Charges2
Strike Range1.5–13.0 km
Planes12
Flights6
Bomb Damage6800
Bomb Pen.37 mm
Fire Chance39%
Armament

Depth Charges
Depth Charges
Reload120 s
Charges3
Bombs Per Drop12
Bomb Damage5,100
Ballistics
Armor Model
Overview
The preliminary design project was created by German shipbuilders in 1939, and the development of the project, codenamed 1047, started in December 1939, while the first trials were carried out in February 1940. In March 1940, a Dutch delegation visited Italy, where they happened to see the nation's newly built battleship, Vittorio Veneto. Following the event, Dutch officials decided to redesign the armor of their own ship. The project was never completed due to the outbreak of World War II and the invasion of German troops into Dutch territory in May 1940.
Modules
283 mm/54.5 in a turret
Gouden Leeuw
Propulsion: 156,000 hp
SUO Mk 10 Mod. 1
Upgrades
Slot 1
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
Strike Aviation Control System
Strike Aviation Control System
Number of available airstrike squadrons: +1
Aircraft group preparation time: -30%
