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Tier IXCruiser
U.K.EliteLesta
U.K.EliteLestaDrake
WoWS World of Warships U.K. Cruiser · Tier IX
- Main Battery
- 234 mm/50 Mk.XII in a turret
- 3 turrets × 3 barrels
- Range 15 km
- Secondaries
- 113 mm/45 QF Mk.IV on an RP10 Mk.IV mount
- Range 6.95 km
- Torpedoes
- 533 mm QR Mk IV
- 2 launchers × 4 tubes
- Range 10 km
Specifications
Survivability
Hit Points40,100
#43 of 53
Group avg 47,813Main Belt Armor177 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length215.1 m
Ship Width24.4 m
Main Battery
Main Guns3 × 3
Caliber234 mm
Firing Range15.0 km
#43 of 53
Group avg 17.0 kmReload Time15.5 s
Rotation Time18.0 s
Max Dispersion136 m
Sigma2.05
Shell Types
HE Shell
Damage3,850
Shell Velocity841 m/s
Fire Chance24%
Penetration59 mm
Air Drag0.36
Flight Time9.73 s
DPM134,129
AP Shell
Damage5,750
Shell Velocity841 m/s
Overmatch Threshold16.4 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold39 mm
Air Drag0.36
Flight Time9.73 s
DPM200,323
#45 of 53
Group avg 261,431Torpedoes
Speed62 knots
Range10.0 km
#14 of 31
Group avg 10.3 kmDamage16,667
#12 of 31
Group avg 16,366Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time96.0 s
#12 of 31
Group avg 101.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM230,400
113 mm/45 QF Mk.IV on an RP10 Mk.IV mount(6×2)
Damage1,600
HE Penetration19 mm
Fire Chance7%
Rate of Fire12 rpm
AA Defense
Flak Bursts5
Flak Damage1,540
AA Ranges
2.0 km189 dps
2.5 km483 dps
5.8 km231 dps
Maneuverability
Max Speed33.3 knots
#30 of 53
Group avg 33.8 knotsTurning Radius840 m
#32 of 53
Group avg 803 mRudder Shift Time15.5 s
Engine Power102,000 hp
Displacement19,600 t
Power-to-Weight5.20 hp/t
Concealment
Max Surface Detection12.80 km
#23 of 53
Group avg 13.37 kmMin Surface Detection10.37 km
Air Detection8.74 km
Submarine Detection8.74 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges2
Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes6
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
After the start of World War II, W. Churchill ordered the development of a new heavy cruiser armed with 234 mm guns. A design for a 21,500-ton cruiser featuring three triple-gun turrets was proposed. As Britain was in need of many ships, albeit inferior ones in terms of their combat qualities, the project's implementation was postponed.
Modules
234 mm/50 Mk.XII in a turret
533 mm Mk IXM
Drake (A)
Drake (B)
Propulsion: 102,000 hp
Mk IX mod. 1
Mk IX mod. 2
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
