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Tier IXCruiser
U.K.PremiumLesta
U.K.PremiumLestaMita
WoWS World of Warships U.K. Cruiser · Tier IX
- Main Battery
- 234 mm/50 Mk.XII in a turret
- 3 turrets × 3 barrels
- Range 16.5 km
- Secondaries
- 113 mm/45 QF Mk.IV on an RP10 Mk.IV mount
- Range 6.95 km
- Torpedoes
- 533 mm QR Mk IV
- 2 launchers × 4 tubes
- Range 10 km
Specifications
Survivability
Hit Points46,800
#23 of 53
Group avg 47,813Main Belt Armor177 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length215.1 m
Ship Width24.4 m
Main Battery
Main Guns3 × 3
Caliber234 mm
Firing Range16.5 km
#32 of 53
Group avg 17.0 kmReload Time15.5 s
Rotation Time18.0 s
Max Dispersion147 m
Sigma2.05
Shell Types
HE Shell
Damage3,850
Shell Velocity841 m/s
Fire Chance24%
Penetration59 mm
Air Drag0.36
Flight Time11.15 s
DPM134,129
AP Shell
Damage5,750
Shell Velocity841 m/s
Overmatch Threshold16.4 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold39 mm
Air Drag0.36
Flight Time11.15 s
DPM200,323
#45 of 53
Group avg 261,431Torpedoes
Speed62 knots
Range10.0 km
#14 of 31
Group avg 10.3 kmDamage16,667
#12 of 31
Group avg 16,366Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time96.0 s
#12 of 31
Group avg 101.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM230,400
113 mm/45 QF Mk.IV on an RP10 Mk.IV mount(6×2)
Damage1,600
HE Penetration19 mm
Fire Chance7%
Rate of Fire12 rpm
AA Defense
Flak Bursts5
Flak Damage1,540
AA Ranges
2.0 km308 dps
3.5 km469 dps
5.8 km231 dps
Maneuverability
Max Speed33.3 knots
#30 of 53
Group avg 33.8 knotsTurning Radius840 m
#32 of 53
Group avg 803 mRudder Shift Time11.0 s
Engine Power102,000 hp
Displacement19,600 t
Power-to-Weight5.20 hp/t
Concealment
Max Surface Detection12.80 km
#23 of 53
Group avg 13.37 kmMin Surface Detection10.37 km
Air Detection8.74 km
Submarine Detection8.74 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges2
Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes6
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
Mita is a virtual girl from a smartphone game. She is friendly and tactful, behaving flirtatiously with the player. Mita demands attention and care, while also wanting to spend time with the player. Strangely enough, Mita knows she's a game character. However, she dislikes being asked how to escape to the real world. She sometimes speaks dismissively or even hostilely about the game's creators. It seems she harbors some resentment toward them... From the MiSide game.
Modules
234 mm/50 Mk.XII in a turret
533 mm Mk IXM
Mita
Propulsion: 102,000 hp
Mk IX mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
