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Tier VIIICruiser
NetherlandsEliteCommonGlobal
NetherlandsEliteCommonGlobalAdmiraal
WoWS World of Warships Netherlands Cruiser · Tier VIII
- Main Battery
- 128 mm/61 KM40 in a turret
- 5 turrets × 2 barrels
- Range 15.9 km
Specifications
Survivability
Hit Points33,800
#55 of 70
Group avg 37,939Flood Damage19%
Main Belt Armor75 mm
Deck Armor16 mm
Bow / Stern Armor16 mm
Ship Length185.8 m
Ship Width18.0 m
Main Battery
Main battery layout5×2(Total barrels 10)
Caliber128 mm
Firing Range15.9 km
#32 of 70
Group avg 16.0 kmReload Time6.0 s
Rotation Time10.6 s
Max Dispersion142 m
Sigma2.00
Shell Types
AP Shell
Damage3,100
Shell Velocity960 m/s
Overmatch Threshold9.0 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold21 mm
Air Drag0.23
Flight Time9.94 s
Nominal all-gun DPM310,000
#15 of 70
Group avg 254,182HE Shell
Damage1,350
Shell Velocity960 m/s
Fire Chance5%
Penetration32 mm
Air Drag0.23
Flight Time9.94 s
Nominal all-gun DPM135,000
AA Defense
Flak Bursts4
Flak Damage1,470
AA Ranges
Long range6.0 km70 dps
Mid range4.0 km602 dps
Maneuverability
Max Speed32.0 knots
#54 of 70
Group avg 33.1 knotsTurning Radius730 m
#34 of 70
Group avg 732 mRudder Shift Time9.1 s
Engine Power85,000 hp
Displacement12,125 t
Power-to-Weight7.01 hp/t
Concealment
Max Surface Detection11.52 km
#15 of 70
Group avg 12.57 kmMin Surface Detection9.33 km
Air Detection7.41 km
Submarine Detection7.41 km
Detectability Firing in Smoke5.20 km
Depth Charges
Depth Charges
Bombs Per Drop6
Max Drops2
Bomb Damage2,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Extinguishes fires, removes instances of flooding, and repairs damaged modules. Prevents enemy acoustic torpedoes from homing.
Reload60 s
Duration5 s
Charges∞
Slot 2

Engine Boost
Engine Boost
Increases ship's maximum speed.
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Slot 3

Repair Party
Repair Party
Partially restores the ship's HP by repairing any light damage.
Reload40 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Armament

HE Bomb Airstrike
HE Bomb Airstrike
Carries out aerial bombardment of the marked area with HE bombs. Deals damage to surface ships and land targets. Cannot spot enemy ships.
Reload55 s
Charges2
Strike Range1.0–13.5 km
Planes12
Flights4
Bomb Damage5800
Bomb Pen.34 mm
Fire Chance33%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop6
Bomb Damage2,000
Ballistics
Armor Model
Overview
A light cruiser with a design that incorporated experience drawn from World War II, as well as technological advancements of the 1940s and 50s. The ship's main armament comprised 152 mm dual-purpose guns, and her air defense systems featured state-of-the-art 57 mm automatic mounts.
Modules
128 mm/61 KM40 in a turret
128 mm/61 KM40 in a turret
Main Battery
Rate of Fire:10
Max AP Damage:3,100
Max HE Damage:1,350
Rotation Time:10.6s
Admiraal
Admiraal
Hull
AA Guns:16
Main Guns:5
Secondary Guns:0
HP:33,800
Range:13-75
Torpedo Tubes:0
Propulsion: 85,000 hp
Propulsion: 85,000 hp
Engine
Max Speed:32 knots
Vuurleiding Mk 8 Mod. 1
Vuurleiding Mk 8 Mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
