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Tier VIIIDestroyer
NetherlandsEliteCommonGlobal
NetherlandsEliteCommonGlobalPhilips van Almonde
WoWS World of Warships Netherlands Destroyer · Tier VIII
- Main Battery
- 120 mm/45 Wilton-Fijenoord Mk.6 on a shielded mount
- 1 turrets × 1 barrels
- Range 11.7 km
- Main Battery
- 120 mm/45 Wilton-Fijenoord Mk.6/Mk.8 on a shielded mount
- 2 turrets × 2 barrels
- Range 11.7 km
- Torpedoes
- 533 mm viervoudige torpedobuis
- 2 launchers × 4 tubes
- Range 6 km
Specifications
Survivability
Hit Points14,200
#29 of 40
Group avg 15,650Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length106.3 m
Ship Width10.3 m
Main Battery
Main Guns3 × 1
Caliber120 mm
Firing Range11.7 km
#14 of 40
Group avg 11.2 kmReload Time5.0 s
Rotation Time18.0 s
Max Dispersion102 m
Sigma2.00
Shell Types
AP Shell
Damage2,400
Shell Velocity800 m/s
Overmatch Threshold8.4 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold20 mm
Air Drag0.2952
Flight Time7.91 s
DPM144,000
#31 of 40
Group avg 189,103HE Shell
Damage1,750
Shell Velocity800 m/s
Fire Chance8%
Penetration20 mm
Air Drag0.2952
Flight Time7.91 s
DPM105,000
Torpedoes
Torpedo Tubes2
Speed64 knots
Range6.0 km
#33 of 34
Group avg 9.3 kmDamage13,700
#24 of 34
Group avg 15,115Alpha Damage38,100
Splash Damage1,000
Flood Chance227%
Detectability1.30 km
Reload Time100.0 s
#17 of 34
Group avg 96.1 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
1.5 km60 dps
3.5 km88 dps
Maneuverability
Max Speed37.5 knots
#12 of 40
Group avg 36.6 knotsTurning Radius580 m
#6 of 40
Group avg 637 mRudder Shift Time3.4 s
Engine Power45,000 hp
Displacement2,264 t
Power-to-Weight19.88 hp/t
Concealment
Max Surface Detection7.38 km
#23 of 40
Group avg 7.32 kmMin Surface Detection5.98 km
Air Detection2.79 km
Submarine Detection2.79 km
Depth Charges
Bombs Per Drop14
Max Drops2
Bomb Damage2,000
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload160 s
Duration30 s
Charges3
Smoke Duration124 s
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Slot 4

Main Battery Reload Booster
Main Battery Reload Booster
Reload100 s
Duration15 s
Charges3
Reload Coeff.×0.5
Slot 5

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+8%
Armament

HE Bomb Airstrike
HE Bomb Airstrike
Reload70 s
Charges1
Strike Range1.0–8.0 km
Planes12
Flights5
Bomb Damage6900
Bomb Pen.37 mm
Fire Chance39%
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop14
Bomb Damage2,000
Ballistics
Armor Model
Overview
Philips van Almonde was the fourth and final ship of the Gerard Callenburgh class destroyers, a class intended to modernize the Dutch destroyer force in response to the increasingly large and capable destroyers entering service with other navies. Laid down in March 1939, the ship was destroyed on her slipway during the German invasion of the Netherlands in May 1940. The demolition effort was so thorough that the Germans chose to scrap the remains rather than attempt to complete the vessel.
Modules
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
