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Tier XBattleship
U.S.A.EliteCommonGlobal
U.S.A.EliteCommonGlobalOregon
WoWS World of Warships U.S.A. Battleship · Tier X
- Main Battery
- 457 mm/48 Mk.1 in a turret
- 3 turrets × 2 barrels
- Range 23.5 km
- Secondaries
- 127 mm HE Mk32
- Range 7.3 km
Specifications
Oregon Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 117,984
118K117,984
Win rate
49.42%
#39 of 40
Avg damage
86,174
#33 of 40
ASIABattles 99,209
99.2K99,209
Win rate
51.10%
#24 of 40
Avg damage
90,389
#29 of 40
NABattles 59,696
59.7K59,696
Win rate
50.09%
#30 of 40
Avg damage
87,579
#33 of 40
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points74,100
#39 of 46
Group avg 86,241Flood Damage26%
Main Belt Armor310 mm
Deck Armor38 mm
Bow / Stern Armor32 mm
Ship Length257.5 m
Ship Width33.2 m
Main Battery
Main Guns3 × 2
Caliber457 mm
Firing Range23.5 km
#17 of 46
Group avg 22.4 kmReload Time27.0 s
Rotation Time36.0 s
Max Dispersion293 m
Sigma1.80
Shell Types
AP Shell
Damage15,750
Shell Velocity732 m/s
Overmatch Threshold32.0 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold76 mm
Air Drag0.29
Flight Time14.61 s
DPM210,000
#44 of 46
Group avg 277,666HE Shell
Damage6,450
Shell Velocity800 m/s
Fire Chance43%
Penetration77 mm
Air Drag0.29
Flight Time14.40 s
DPM86,000
Alternate Firing Mode
Salvoes2
Burst Interval1.7 s
Full Reload38 s
GMMaxDist×0.5312 (+-47%)
Secondary Battery
Secondary Guns10
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM540,000
PAPA005_Shell_127mm_HE_C_Mk_32(10×2)
Damage1,800
HE Penetration21 mm
Fire Chance5%
Rate of Fire15 rpm
AA Defense
Flak Bursts8
Flak Damage1,680
AA Ranges
2.0 km280 dps
3.5 km413 dps
5.8 km172 dps
Maneuverability
Max Speed33.0 knots
#8 of 46
Group avg 30.6 knotsTurning Radius890 m
#6 of 46
Group avg 945 mRudder Shift Time16.5 s
Engine Power230,000 hp
Displacement53,440 t
Power-to-Weight4.30 hp/t
Concealment
Max Surface Detection16.41 km
#28 of 46
Group avg 16.12 kmMin Surface Detection13.29 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration20 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload60 s
Duration20 s
Charges5
Heal Rate1.0%/s
Citadel10%
Non-Citadel75%
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration180 s
Charges3
Speed Boost+15%
Slot 4

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–11.0 km
Planes9
Flights2
Bomb Damage4900
Fire Chance28%
Oregon Change History
Burst Fire mode parameters changed · Main battery firing range penalty increased: -42.7 to -46.9%
- In effect, this reduces the main battery firing range from 13.5km to 12.5km while Burst Fire mode is active
- Nerfmain battery reload time25 → 27 s
- NerfBurst fire reload time35 → 38 s
Fight or Flight feature changed
- NerfMain battery dispersion bonus-27 → -23 %
Parameters of the "Repair Party" consumable were changed
- Nerfhp restoration per second1,111 → 741
Ballistics
Armor Model
Overview
A "fast battleship" design that preceded the Iowa class. The ship's primary armament consisted of 457 mm guns in twin-gun turrets, simultaneously developed in 1938 with the ship's design.
Modules
457 mm/48 Mk.1 in a turret
457 mm/48 Mk.1 in a turret
Main Battery
Rate of Fire:2.2
Max AP Damage:15,750
Max HE Damage:6,450
Rotation Time:36s
Oregon
Oregon
Hull
AA Guns:66
Main Guns:3
Secondary Guns:10
HP:74,100
Range:16-540
Torpedo Tubes:0
Propulsion: 230,000 hp
Propulsion: 230,000 hp
Engine
Max Speed:33 knots
Mk10 mod. 1
Mk10 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
