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Tier XBattleship
U.S.A.SpecialRareGlobal
U.S.A.SpecialRareGlobalRhode Island B
WoWS World of Warships U.S.A. Battleship · Tier X
- Main Battery
- 356 mm/50 Mk.11 in a turret
- 3 turrets × 4 barrels
- Range 21 km
- Secondaries
- 127 mm HE Mk32
- Range 7.5 km
Specifications
Rhode Island B Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 99,476
99.5K99,476
Win rate
51.48%
#21 of 40
Avg damage
97,610
#20 of 40
ASIABattles 93,071
93.1K93,071
Win rate
50.10%
#31 of 40
Avg damage
101,165
#17 of 40
NABattles 65,892
65.9K65,892
Win rate
51.19%
#22 of 40
Avg damage
95,355
#24 of 40
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points74,100
#39 of 46
Group avg 86,241Flood Damage26%
Main Belt Armor310 mm
Deck Armor38 mm
Bow / Stern Armor27 mm
Ship Length257.5 m
Ship Width33.2 m
Main Battery
Main Guns3 × 4
Caliber356 mm
Firing Range21.0 km
#28 of 46
Group avg 22.4 kmReload Time22.0 s
Rotation Time36.0 s
Max Dispersion224 m
Sigma1.70
Shell Types
AP Shell
Damage9,500
Shell Velocity823 m/s
Overmatch Threshold24.9 mm
Ricochet Angle50° / 65°
Normalization6°
Fuse Threshold59 mm
Air Drag0.285
Flight Time12.90 s
DPM310,909
#11 of 46
Group avg 277,666HE Shell
Damage5,000
Shell Velocity861 m/s
Fire Chance31%
Penetration59 mm
Air Drag0.325
Flight Time12.93 s
DPM163,636
Secondary Battery
Secondary Guns10
Range7.5 km
Sigma1.00
Max Dispersion277.5 m
Accuracy★★★★☆ Excellent
Total DPM540,000
PAPA005_Shell_127mm_HE_C_Mk_32(10×2)
Damage1,800
HE Penetration21 mm
Fire Chance5%
Rate of Fire15 rpm
AA Defense
Flak Bursts8
Flak Damage1,680
AA Ranges
2.0 km273 dps
4.0 km529 dps
5.8 km168 dps
Maneuverability
Max Speed33.0 knots
#8 of 46
Group avg 30.6 knotsTurning Radius890 m
#6 of 46
Group avg 945 mRudder Shift Time12.1 s
Engine Power230,000 hp
Displacement53,440 t
Power-to-Weight4.30 hp/t
Concealment
Max Surface Detection15.20 km
#12 of 46
Group avg 16.12 kmMin Surface Detection12.31 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration20 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload40 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel60%
Slot 3

Engine Boost
Engine Boost
Reload90 s
Duration180 s
Charges3
Speed Boost+15%
Slot 4

Surveillance Radar
Surveillance Radar
Reload120 s
Duration40 s
Charges3
Radar Range9.0 km
or

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Range Boost+20%
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters4
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–11.0 km
Planes9
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
A battleship based on a 1938 "fast battleship" design variant, featuring an alternative armament configuration. The ship's main battery consists of twelve 356 mm guns housed in quadruple-gun turrets, initially planned for use on North Carolina-class battleships in 1937.
Modules
356 mm/50 Mk.11 in a turret
356 mm/50 Mk.11 in a turret
Main Battery
Rate of Fire:2.7
Max AP Damage:9,500
Max HE Damage:5,000
Rotation Time:36s
Rhode Island B
Rhode Island B
Hull
AA Guns:66
Main Guns:3
Secondary Guns:10
HP:74,100
Range:16-439
Torpedo Tubes:0
Propulsion: 230,000 hp
Propulsion: 230,000 hp
Engine
Max Speed:33 knots
Mk9 mod. 1
Mk9 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Artillery Plotting Room Modification 1
Artillery Plotting Room Modification 1
Main battery firing range: +16%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Artillery Plotting Room Modification 2
Artillery Plotting Room Modification 2
Maximum main battery shell dispersion: -11%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
