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Tier IXCruiser
ItalyEliteCommonGlobal
ItalyEliteCommonGlobalLa Spezia
WoWS World of Warships Italy Cruiser · Tier IX
- Main Battery
- 203 mm/77 Model 1938 in a turret
- 4 turrets × 2 barrels
- Range 18.8 km
- Secondaries
- 90 mm proiettili HE
- Range 6.95 km
- Torpedoes
- 533 mm tubo lanciasiluri
- 2 launchers × 4 tubes
- Range 13.5 km
Specifications
Survivability
Hit Points44,800
#30 of 60
Group avg 47,688Flood Damage22%
Main Belt Armor150 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length230.2 m
Ship Width23.6 m
Main Battery
Main Guns4 × 2
Caliber203 mm
Firing Range18.8 km
#9 of 60
Group avg 16.8 kmReload Time14.0 s
Rotation Time25.7 s
Max Dispersion156 m
Sigma2.05
Shell Types
AP Shell
Damage5,150
Shell Velocity1200 m/s
Overmatch Threshold14.2 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold34 mm
Air Drag0.237
Flight Time8.38 s
DPM176,571
SAP Shell
Damage5,950
Shell Velocity1200 m/s
Overmatch Threshold14.2 mm
Ricochet Angle70° / 80°
Normalization45°
Fuse Threshold25 mm
Air Drag0.237
Flight Time8.38 s
DPM204,000
#46 of 60
Group avg 258,860Alternate Firing Mode
Salvoes2
Burst Interval1.5 s
Full Reload32.5 s
Torpedoes
Torpedo Tubes2
Speed56 knots
Range13.5 km
#5 of 36
Group avg 9.7 kmDamage13,900
#28 of 36
Group avg 17,074Alpha Damage38,700
Splash Damage1,000
Flood Chance230%
Detectability1.10 km
Reload Time95.0 s
#12 of 36
Group avg 107.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns12
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM234,000
90 mm HE Shell(12×1)
Damage1,300
HE Penetration15 mm
Fire Chance5%
Rate of Fire15 rpm
AA Defense
Flak Bursts6
Flak Damage1,260
AA Ranges
3.7 km466 dps
4.6 km133 dps
Maneuverability
Max Speed36.7 knots
#2 of 60
Group avg 33.8 knotsTurning Radius730 m
#10 of 60
Group avg 803 mRudder Shift Time11.7 s
Engine Power220,000 hp
Displacement18,404 t
Power-to-Weight11.95 hp/t
Concealment
Max Surface Detection15.03 km
#52 of 60
Group avg 13.55 kmMin Surface Detection12.17 km
Air Detection9.17 km
Submarine Detection9.17 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload180 s
Duration25 s
Charges2
Smoke Duration10 s
Slot 3

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters4
Slot 4

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges2
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–7.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
Following the success of the First World War-era "Paris Gun," several countries began experimenting with exceptionally long-barrel artillery pieces in an effort to improve ballistic performance without increasing shell caliber, an especially important consideration during the era of naval treaty limitations. Italy was among the nations pursuing such experiments, including the development of long-barrel 203 mm naval guns. Had these weapons proven successful, they might have been adopted for a new generation of Italian heavy cruisers.
Modules
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
