Back to List
0































Tier XDestroyer
U.S.A.SpecialRareGlobal
U.S.A.SpecialRareGlobalHull
WoWS World of Warships U.S.A. Destroyer · Tier X
- Main Battery
- 203 mm/55 Mk.32 on Mk.71 mount
- 3 turrets × 1 barrels
- Range 12.3 km
- Torpedoes
- 533 mm Single
- 4 launchers × 1 tubes
- Range 16.5 km
Specifications
Hull Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 107,902
107.9K107,902
Win rate
54.61%
#6 of 39
Avg damage
74,296
#1 of 39
ASIABattles 109,379
109.4K109,379
Win rate
53.49%
#11 of 39
Avg damage
80,518
#1 of 39
NABattles 84,190
84.2K84,190
Win rate
53.75%
#9 of 39
Avg damage
70,554
#1 of 39
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points24,900
#9 of 44
Group avg 22,068Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length127.6 m
Ship Width13.7 m
Main Battery
Main Guns3 × 1
Caliber203 mm
Firing Range12.3 km
#22 of 44
Group avg 12.1 kmReload Time3.0 s
Rotation Time6.0 s
Max Dispersion107 m
Sigma2.00
Shell Types
AP Shell
Damage4,900
Shell Velocity899 m/s
Overmatch Threshold14.2 mm
Ricochet Angle60° / 67.5°
Normalization7°
Fuse Threshold34 mm
Air Drag0.38
Flight Time7.22 s
DPM294,000
#17 of 44
Group avg 301,509HE Shell
Damage2,800
Shell Velocity899 m/s
Fire Chance14%
Penetration34 mm
Air Drag0.38
Flight Time7.22 s
DPM168,000
Torpedoes
Torpedo Tubes4
Speed66 knots
Range16.5 km
#4 of 38
Group avg 11.9 kmDamage17,900
#16 of 38
Group avg 17,045Alpha Damage50,100
Splash Damage1,200
Flood Chance301%
Detectability1.40 km
Reload Time73.0 s
#2 of 38
Group avg 107.6 s180° Rotation7.2 s
Arming Time1 s
Spread Angle1.2° / 1.2°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
4.0 km77 dps
Maneuverability
Max Speed33.9 knots
#40 of 44
Group avg 37.7 knotsTurning Radius680 m
#13 of 44
Group avg 708 mRudder Shift Time5.3 s
Engine Power71,500 hp
Displacement4,916 t
Power-to-Weight14.54 hp/t
Concealment
Max Surface Detection8.03 km
#31 of 44
Group avg 7.91 kmMin Surface Detection6.50 km
Air Detection3.84 km
Submarine Detection3.84 km
Depth Charges
Bombs Per Drop8
Max Drops2
Bomb Damage5,100
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges3
Heal Rate1.0%/s
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Speed Boost+15%
Slot 4
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop8
Bomb Damage5,100
Hull Change History
- Nerfmain battery reload time3 → 3.4 s
- Firing angles of the second turret reduced by 2 degrees per side.
Ballistics
Armor Model
Overview
A hypothetical variant for the complete rearmament of USS Hull, a Forrest Sherman-class destroyer with advanced 203 mm Mark 71 guns developed in the 1970s under the Major Caliber Lightweight Gun (MCLWG) program. The program was aimed at creating guns capable of attacking Soviet coastal positions. The Mark 71 prototype was installed in the bow of USS Hull from 1975 to 1979.
Modules
203 mm/55 Mk.32 on Mk.71 mount
203 mm/55 Mk.32 on Mk.71 mount
Main Battery
Rate of Fire:17.6
Max AP Damage:4,900
Max HE Damage:2,800
Rotation Time:6s
Mk25 mod. 1
Mk25 mod. 1
Torpedoes
Range:0 km
Max Damage:17,900
Reload Time:0.8 knots
Torpedo Speed:66 knots
Hull
Hull
Hull
AA Guns:5
Main Guns:3
Secondary Guns:0
HP:24,900
Range:6-20
Torpedo Tubes:4
Propulsion: 71,500 hp
Propulsion: 71,500 hp
Engine
Max Speed:33.9 knots
Mk10 mod. 1
Mk10 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Engine Boost Modification 1
Engine Boost Modification 1
Consumable action time: +30%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
