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Tier VIICruiser
GermanyPremiumLesta
GermanyPremiumLestaWeimar
WoWS World of Warships Germany Cruiser · Tier VII
- Main Battery
- 150 mm/60 SK C/25 on a Drh Tr C/28 mount
- 4 turrets × 3 barrels
- Range 14 km
- Secondaries
- 105 mm/65 SK C/33 on a Dop. L. C/31 mount
- Range 6.3 km
- Torpedoes
- 533 mm Drilling
- 4 launchers × 3 tubes
- Range 6 km
Specifications
Survivability
Hit Points32,000
#21 of 40
Group avg 32,575Main Belt Armor80 mm
Deck Armor25 mm
Bow / Stern Armor16 mm
Ship Length176.0 m
Ship Width18.8 m
Main Battery
Main Guns4 × 3
Caliber150 mm
Firing Range14.0 km
#28 of 40
Group avg 15.0 kmReload Time8.3 s
Rotation Time23.7 s
Max Dispersion130 m
Sigma2.00
Shell Types
HE Shell
Damage1,700
Shell Velocity960 m/s
Fire Chance8%
Penetration38 mm
Air Drag0.3307
Flight Time9.54 s
DPM147,470
AP Shell
Damage3,900
Shell Velocity960 m/s
Overmatch Threshold10.5 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.3307
Flight Time9.54 s
DPM338,313
#6 of 40
Group avg 245,483Torpedoes
Speed64 knots
Range6.0 km
#21 of 30
Group avg 8.3 kmDamage13,700
#26 of 30
Group avg 16,234Alpha Damage38,100
Splash Damage1,000
Flood Chance227%
Detectability1.30 km
Reload Time68.0 s
#1 of 30
Group avg 85.5 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range6.3 km
Sigma1.00
Max Dispersion389.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM171,840
105 mm/65 SK C/33 on a Dop. L. C/31 mount(4×2)
Damage1,200
HE Penetration26 mm
Fire Chance5%
Rate of Fire17.9 rpm
AA Defense
Flak Bursts4
Flak Damage1,330
AA Ranges
2.0 km329 dps
3.5 km175 dps
5.2 km182 dps
Maneuverability
Max Speed31.0 knots
#35 of 40
Group avg 33.4 knotsTurning Radius650 m
#10 of 40
Group avg 707 mRudder Shift Time8.8 s
Engine Power80,000 hp
Displacement11,482 t
Power-to-Weight6.97 hp/t
Concealment
Max Surface Detection12.77 km
#32 of 40
Group avg 11.89 kmMin Surface Detection11.49 km
Air Detection5.64 km
Submarine Detection5.64 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges2
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration110 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Engine Boost
Engine Boost
Reload90 s
Duration180 s
Charges3
Slot 5

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration60 s
Charges4
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–6.0 km
Planes8
Flights1
Bomb Damage3400
Fire Chance19%
Ballistics
Armor Model
Overview
When developing 10,000-ton ships to replace old battleships, German engineers considered several armament options. The 'lightest' considered was project I/10 with eight 210 mm guns in four turrets. At the same time, the first modern German light cruisers received armament of 150 mm guns in triple turrets. The size and arrangement of project I/10 вполне allowed for the placement of four such turrets, replacing the 210 mm mounts.
Modules
150 mm/60 SK C/25 on a Drh Tr C/28 mount
G7a T1
Weimar
Propulsion: 80,000 hp
FKS Typ 7 Mod. 2
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Engine Boost action time: +30%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
