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Tier XBattleship
U.K.EliteLesta
U.K.EliteLestaSt. Vincent
WoWS World of Warships U.K. Battleship · Tier X
- Main Battery
- 457 mm/45 Mk.II in a turret
- 3 turrets × 3 barrels
- Range 20.5 km
- Secondaries
- 152 mm/50 BL Mk.XXII on a Mk.XVIII mount
- Secondaries
- 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount
- Range 7.3 km
- Torpedoes
- 622 mm PR Mk II
- 2 launchers × 1 tubes
- Range 10 km
Specifications
Survivability
Hit Points79,400
#37 of 46
Group avg 90,043Main Belt Armor356 mm
Deck Armor40 mm
Bow / Stern Armor25 mm
Ship Length280.0 m
Ship Width32.3 m
Main Battery
Main Guns3 × 3
Caliber457 mm
Firing Range20.5 km
#32 of 46
Group avg 22.1 kmReload Time30.0 s
Rotation Time30.0 s
Max Dispersion220 m
Sigma1.60
Shell Types
HE Shell
Damage7,100
Shell Velocity757 m/s
Fire Chance63%
Penetration76 mm
Air Drag0.2897
Flight Time11.82 s
DPM127,800
AP Shell
Damage14,900
Shell Velocity762 m/s
Overmatch Threshold32.0 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold76 mm
Air Drag0.2897
Flight Time12.15 s
DPM268,200
#26 of 46
Group avg 278,009Torpedoes
Speed69 knots
Range10.0 km
#5 of 8
Group avg 11.4 kmDamage28,867
#1 of 8
Group avg 17,525Alpha Damage83,600
Splash Damage1,500
Flood Chance355%
Detectability1.70 km
Reload Time45.0 s
#2 of 8
Group avg 95.9 s180° Rotation15.0 s
Arming Time1 s
Resurface Distance18 m
Spread Angle1.2° / 1.2°
Torpedo Caliber622 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM580,000
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount(10×2)
Damage1,700
HE Penetration19 mm
Fire Chance8%
Rate of Fire12 rpm
152 mm/50 BL Mk.XXII on a Mk.XVIII mount(8×2)
Damage2,150
HE Penetration30 mm
Fire Chance9%
Rate of Fire5 rpm
AA Defense
Flak Bursts5
Flak Damage1,470
AA Ranges
3.5 km826 dps
5.8 km203 dps
Maneuverability
Max Speed32.5 knots
#7 of 46
Group avg 30.0 knotsTurning Radius970 m
#32 of 46
Group avg 962 mRudder Shift Time17.0 s
Engine Power180,000 hp
Displacement57,893 t
Power-to-Weight3.11 hp/t
Concealment
Max Surface Detection15.79 km
#19 of 46
Group avg 16.16 kmMin Surface Detection12.79 km
Air Detection11.08 km
Submarine Detection11.08 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges3
Citadel10%
Non-Citadel60%
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Slot 4

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–10.0 km
Planes6
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
In November 1920, the further development of the battlecruiser project was presented—project I3. It fundamentally differed from its predecessors: The main armament was concentrated at the bow of the ship, and the propulsion unit was moved to the stern. This allowed the magazines to be placed in the widest part. The ship was faster than her predecessors; however, the displacement and size of the ship didn't suit the Admiralty, so the project was sent back to the drawing board.
Modules
457 mm/45 Mk.II in a turret
622 mm Mk I
St. Vincent
Propulsion: 180,000 hp
Mk X mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Engine Boost action time: +30%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
