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Tier XBattleship
U.K.SpecialLesta
U.K.SpecialLestaIncomparable
WoWS World of Warships U.K. Battleship · Tier X
- Main Battery
- 508 mm/45 Mk.I in a turret
- 3 turrets × 2 barrels
- Range 17.6 km
- Secondaries
- 102 mm/45 QF Mk.XVI on a Mk.XIX mount
- Range 7.3 km
- Torpedoes
- 533 mm QR Mk II
- 2 launchers × 4 tubes
- Range 10 km
Specifications
Survivability
Hit Points70,000
#46 of 46
Group avg 90,043Main Belt Armor279 mm
Deck Armor51 mm
Bow / Stern Armor25 mm
Ship Length301.9 m
Ship Width31.9 m
Main Battery
Main Guns3 × 2
Caliber508 mm
Firing Range17.6 km
#46 of 46
Group avg 22.1 kmReload Time28.0 s
Rotation Time30.0 s
Max Dispersion196 m
Sigma2.00
Shell Types
HE Shell
Damage7,400
Shell Velocity751 m/s
Fire Chance55%
Penetration85 mm
Air Drag0.39
Flight Time10.66 s
DPM95,143
AP Shell
Damage19,500
Shell Velocity751 m/s
Overmatch Threshold35.5 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold85 mm
Air Drag0.39
Flight Time10.66 s
DPM250,714
#35 of 46
Group avg 278,009Torpedoes
Speed62 knots
Range10.0 km
#5 of 8
Group avg 11.4 kmDamage16,667
#3 of 8
Group avg 17,525Alpha Damage47,000
Splash Damage1,100
Flood Chance282%
Detectability1.30 km
Reload Time96.0 s
#5 of 8
Group avg 95.9 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM660,000
102 mm/45 QF Mk.XVI on a Mk.XIX mount(11×2)
Damage1,500
HE Penetration17 mm
Fire Chance6%
Rate of Fire20 rpm
AA Defense
Flak Bursts6
Flak Damage1,400
AA Ranges
2.0 km546 dps
3.5 km746 dps
5.8 km231 dps
Maneuverability
Max Speed33.0 knots
#5 of 46
Group avg 30.0 knotsTurning Radius1160 m
#45 of 46
Group avg 962 mRudder Shift Time16.0 s
Engine Power160,000 hp
Displacement49,936 t
Power-to-Weight3.20 hp/t
Concealment
Max Surface Detection13.09 km
#1 of 46
Group avg 16.16 kmMin Surface Detection10.60 km
Air Detection12.27 km
Submarine Detection12.27 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges2
Citadel10%
Non-Citadel50%
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration180 s
Charges3
Slot 4

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration180 s
Charges3
Slot 5

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–10.0 km
Planes6
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
When Admiral J. Fisher returned to the post of First Sea Lord in 1915, the British fleet's leadership faced the question of landing troops on the Baltic coast of Germany. It was planned that the cover would be provided by Russian troops, and for this purpose, ships with the largest possible guns were required. Within this concept, the light battlecruisers Courageous, Furious, and Glorious were built, and their development was to be Incomparable with the world's largest 508 mm guns.
Modules
508 mm/45 Mk.I in a turret
533 mm Mk IXM
Incomparable
Propulsion: 160,000 hp
Mk X mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Engine Boost action time: +30%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
