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Tier IXCruiser
Pan-AsiaPremiumLesta
Pan-AsiaPremiumLestaMeng Chong
WoWS World of Warships Pan-Asia Cruiser · Tier IX
- Main Battery
- 305 mm/56 SK C/39 in a turret
- 3 turrets × 3 barrels
- Range 18.5 km
- Secondaries
- 128 mm/61 KM40 in a turret
- Range 6.95 km
- Torpedoes
- 533 mm Vierling
- 2 launchers × 4 tubes
- Range 12 km
Specifications
Survivability
Hit Points62,850
#5 of 53
Group avg 47,813Main Belt Armor190 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length257.9 m
Ship Width30.7 m
Main Battery
Main Guns3 × 3
Caliber305 mm
Firing Range18.5 km
#13 of 53
Group avg 17.0 kmReload Time21.0 s
Rotation Time30.0 s
Max Dispersion191 m
Sigma2.05
Shell Types
HE Shell
Damage4,350
Shell Velocity865 m/s
Fire Chance29%
Penetration51 mm
Air Drag0.2798
Flight Time10.61 s
DPM111,857
AP Shell
Damage8,400
Shell Velocity865 m/s
Overmatch Threshold21.3 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold51 mm
Air Drag0.2798
Flight Time10.61 s
DPM216,000
#40 of 53
Group avg 261,431Torpedoes
Speed65 knots
Range12.0 km
#5 of 31
Group avg 10.3 kmDamage13,700
#26 of 31
Group avg 16,366Alpha Damage38,100
Splash Damage1,000
Flood Chance227%
Detectability0.80 km
Reload Time90.0 s
#3 of 31
Group avg 101.2 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Deep Water Torpedo✓
Fuse Depth0.14 m
Secondary Battery
Range7.0 km
Sigma1.00
Max Dispersion426.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM541,080
128 mm/61 KM40 in a turret(9×2)
Damage1,800
HE Penetration21 mm
Fire Chance5%
Rate of Fire16.7 rpm
AA Defense
Flak Bursts6
Flak Damage1,540
AA Ranges
2.0 km238 dps
4.0 km728 dps
6.0 km259 dps
Maneuverability
Max Speed33.5 knots
#21 of 53
Group avg 33.8 knotsTurning Radius880 m
#41 of 53
Group avg 803 mRudder Shift Time14.0 s
Engine Power176,000 hp
Displacement35,720 t
Power-to-Weight4.93 hp/t
Concealment
Max Surface Detection14.67 km
#36 of 53
Group avg 13.37 kmMin Surface Detection11.88 km
Air Detection10.74 km
Submarine Detection10.74 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration110 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
Meng Chong was a warship used in China in the second and third centuries AD. She had solid, leather-covered sides that allowed archers to fire from behind cover and protected the rowers. Meng Chong was used as a cover ship.
Modules
305 mm/56 SK C/39 in a turret
G7 Steinbutt
Meng Chong
Propulsion: 176,000 hp
FKS Typ 9 Mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
