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Tier XBattleship
GermanySpecialLesta
GermanySpecialLestaMecklenburg
WoWS World of Warships Germany Battleship · Tier X
- Main Battery
- 305 mm/56 SK C/39 in a turret
- 4 turrets × 4 barrels
- Range 22 km
- Secondaries
- 128 mm/61 KM40 in a turret
- Range 8.3 km
- Torpedoes
- 533 mm Vierling
- 2 launchers × 4 tubes
- Range 6 km
Specifications
Survivability
Hit Points85,800
#27 of 46
Group avg 90,043Main Belt Armor350 mm
Deck Armor50 mm
Bow / Stern Armor32 mm
Ship Length277.8 m
Ship Width37.0 m
Main Battery
Main Guns4 × 4
Caliber305 mm
Firing Range22.0 km
#20 of 46
Group avg 22.1 kmReload Time26.0 s
Rotation Time30.0 s
Max Dispersion233 m
Sigma2.05
Shell Types
HE Shell
Damage3,600
Shell Velocity865 m/s
Fire Chance27%
Penetration76 mm
Air Drag0.2798
Flight Time13.09 s
DPM132,923
AP Shell
Damage9,400
Shell Velocity865 m/s
Overmatch Threshold21.3 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold51 mm
Air Drag0.2798
Flight Time13.09 s
DPM347,077
#2 of 46
Group avg 278,009Torpedoes
Speed64 knots
Range6.0 km
#8 of 8
Group avg 11.4 kmDamage13,700
#8 of 8
Group avg 17,525Alpha Damage38,100
Splash Damage1,000
Flood Chance227%
Detectability1.30 km
Reload Time90.0 s
#4 of 8
Group avg 95.9 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range8.3 km
Sigma1.00
Max Dispersion391.1 m
Accuracy★★★☆☆ Good
Total DPM540,000
128 mm/61 KM40 in a turret(12×2)
Damage1,500
HE Penetration32 mm
Fire Chance5%
Rate of Fire15 rpm
AA Defense
Flak Bursts9
Flak Damage1,680
AA Ranges
3.0 km672 dps
4.0 km742 dps
6.0 km448 dps
Maneuverability
Max Speed32.5 knots
#7 of 46
Group avg 30.0 knotsTurning Radius930 m
#17 of 46
Group avg 962 mRudder Shift Time17.6 s
Engine Power180,000 hp
Displacement63,220 t
Power-to-Weight2.85 hp/t
Concealment
Max Surface Detection17.11 km
#32 of 46
Group avg 16.16 kmMin Surface Detection13.86 km
Air Detection12.84 km
Submarine Detection12.84 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Citadel10%
Non-Citadel50%
Slot 3

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Slot 4

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–10.0 km
Planes8
Flights2
Bomb Damage4900
Fire Chance28%
Ballistics
Armor Model
Overview
A hypothetical variant of the H battleship project, based not on the Bismarck-type battleship but on the Scharnhorst type. This is a long-range raider with a diesel power plant and sixteen 305 mm guns. The task for such a ship would be to sever England's shipping links with its dominions and colonies. Subsequently, Germany abandoned the construction of ships with 305 mm main battery guns. However, a project with such guns could have been realized if Britain's proposals to limit the main caliber of battleships to 305 mm had remained relevant.
Modules
305 mm/56 SK C/39 in a turret
G7a T1
Mecklenburg
Propulsion: 180,000 hp
FKS Typ 10 Mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
