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Tier VIIIBattleship
U.K.EliteLesta
U.K.EliteLestaHawke
WoWS World of Warships U.K. Battleship · Tier VIII
- Main Battery
- 406 mm/45 Mk.I on a Vickers A mount
- 3 turrets × 3 barrels
- Range 17.1 km
- Secondaries
- 152 mm/50 BL Mk.XXII on a Mk.XVIII mount
- Secondaries
- 113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount
- Range 6.6 km
- Torpedoes
- 533 mm PR Mk II
- 4 launchers × 1 tubes
- Range 8 km
Specifications
Survivability
Hit Points65,000
#17 of 47
Group avg 62,411Main Belt Armor305 mm
Deck Armor32 mm
Bow / Stern Armor25 mm
Ship Length262.5 m
Ship Width32.3 m
Main Battery
Main Guns3 × 3
Caliber406 mm
Firing Range17.1 km
#44 of 47
Group avg 19.8 kmReload Time31.0 s
Rotation Time30.0 s
Max Dispersion192 m
Sigma1.60
Shell Types
HE Shell
Damage5,950
Shell Velocity792 m/s
Fire Chance45%
Penetration68 mm
Air Drag0.3114
Flight Time9.99 s
DPM103,645
AP Shell
Damage12,600
Shell Velocity747 m/s
Overmatch Threshold28.4 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold68 mm
Air Drag0.2353
Flight Time9.78 s
DPM219,484
#25 of 47
Group avg 220,521Torpedoes
Speed61 knots
Range8.0 km
#6 of 13
Group avg 8.1 kmDamage15,767
#6 of 13
Group avg 15,305Alpha Damage44,300
Splash Damage1,100
Flood Chance265%
Detectability1.30 km
Reload Time80.0 s
#3 of 13
Group avg 82.2 s180° Rotation15.0 s
Arming Time1 s
Resurface Distance18 m
Spread Angle1.2° / 1.2°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range6.6 km
Sigma1.00
Max Dispersion406.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM412,400
113 mm/45 QF Mk.I/III on an RP10 Mark II BD mount(8×2)
Damage1,700
HE Penetration19 mm
Fire Chance8%
Rate of Fire12 rpm
152 mm/50 BL Mk.XXII on a Mk.XVIII mount(4×2)
Damage2,150
HE Penetration30 mm
Fire Chance9%
Rate of Fire5 rpm
AA Defense
Flak Bursts4
Flak Damage1,330
AA Ranges
2.0 km56 dps
3.5 km574 dps
5.8 km168 dps
Maneuverability
Max Speed30.5 knots
#12 of 47
Group avg 29.4 knotsTurning Radius910 m
#43 of 47
Group avg 820 mRudder Shift Time22.6 s
Engine Power150,200 hp
Displacement50,529 t
Power-to-Weight2.97 hp/t
Concealment
Max Surface Detection14.51 km
#8 of 47
Group avg 15.40 kmMin Surface Detection11.75 km
Air Detection12.99 km
Submarine Detection12.99 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges3
Citadel10%
Non-Citadel60%
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Slot 4

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–9.0 km
Planes6
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
After World War I, the British Admiralty continued working on new battlecruiser projects. The most modern ship of this class—Hood—was used as the basis for these projects during the design process. In 1920, two projects were presented—K2 and K3—but they were deemed too large. A proposal was made to reduce the caliber to 406 mm, which would help reduce the dimensions, but the Admiralty rejected this idea, and the project failed to be implemented.
Modules
406 mm/45 Mk.I on a Vickers A mount
533 mm Mk IX*
Hawke (A)
Hawke (B)
Propulsion: 150,200 hp
Mk VIII mod. 1
Mk VIII mod. 2
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Engine Boost action time: +30%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
