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Tier VIIICruiser
Pan-AsiaEliteLesta
Pan-AsiaEliteLestaHarbin
WoWS World of Warships Pan-Asia Cruiser · Tier VIII
- Main Battery
- 130 mm/50 Model 1936 on a MK-18 mount
- 5 turrets × 2 barrels
- Range 12.6 km
- Torpedoes
- 533 mm 1-N
- 4 launchers × 3 tubes
- Range 11 km
Specifications
Survivability
Hit Points23,800
#61 of 61
Group avg 38,761Main Belt Armor100 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length174.9 m
Ship Width16.0 m
Main Battery
Main Guns5 × 2
Caliber130 mm
Firing Range12.6 km
#61 of 61
Group avg 16.3 kmReload Time5.5 s
Rotation Time7.2 s
Max Dispersion120 m
Sigma2.00
Shell Types
HE Shell
Damage1,900
Shell Velocity870 m/s
Fire Chance7%
Penetration22 mm
Air Drag0.37
Flight Time9.70 s
DPM207,273
AP Shell
Damage2,500
Shell Velocity870 m/s
Overmatch Threshold9.1 mm
Ricochet Angle45° / 60°
Normalization10°
Fuse Threshold22 mm
Air Drag0.37
Flight Time9.68 s
DPM272,727
#26 of 61
Group avg 261,120Torpedoes
Speed62 knots
Range11.0 km
#8 of 50
Group avg 8.6 kmDamage17,733
#4 of 50
Group avg 15,338Alpha Damage50,200
Splash Damage1,200
Flood Chance302%
Detectability0.80 km
Reload Time110.0 s
#39 of 50
Group avg 96.7 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber533 mm
Tube Module HP1,200
Deep Water Torpedo✓
Fuse Depth0.369 m
AA Defense
Flak Bursts4
Flak Damage1,540
AA Ranges
3.5 km224 dps
6.0 km168 dps
Maneuverability
Max Speed33.4 knots
#24 of 61
Group avg 33.3 knotsTurning Radius660 m
#4 of 61
Group avg 742 mRudder Shift Time9.7 s
Engine Power80,000 hp
Displacement7,666 t
Power-to-Weight10.44 hp/t
Concealment
Max Surface Detection11.68 km
#18 of 61
Group avg 12.73 kmMin Surface Detection9.46 km
Air Detection7.42 km
Submarine Detection7.42 km
Depth Charges
Bombs Per Drop10
Max Drops3
Bomb Damage5,100
Reload Time120 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload110 s
Duration30 s
Charges3
Slot 3

Repair Party
Repair Party
Reload40 s
Duration14 s
Charges3
Citadel10%
Slot 4

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 5

Torpedo Reload Booster
Torpedo Reload Booster
Reload300 s
Duration1 s
Charges2
Armament

Depth Charges
Depth Charges
Reload120 s
Charges3
Bombs Per Drop10
Bomb Damage5,100
Ballistics
Armor Model
Overview
In 1939–41, Special Design Bureau No. 196 under the NKVD Directorate for the Leningrad Region, on its own initiative, designed a number of preliminary projects for a small long-range light cruiser. The tasks of such a ship would have been to fight enemy destroyers and leaders, lead light forces, mine enemy waters, operate on communications, and support landing operations. Among the sketches was the MK-6 cruiser project, armed with 130 mm universal guns in twin mounts. If cruisers of this type had been built, it is not excluded that some of them would have been transferred to the young Navy of the People's Republic of China along with Project 7 destroyers and guard ships.
Modules
130 mm/50 Model 1936 on a MK-18 mount
533 mm 53-38
Harbin (B)
Harbin (A)
Propulsion: 80,000 hp
Mk8 mod. 2
Mk8 mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Aviation Smoke Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
