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Tier VIIICruiser
U.S.A.PremiumLesta
U.S.A.PremiumLestaCongress
WoWS World of Warships U.S.A. Cruiser · Tier VIII
- Main Battery
- 305 mm/50 Mk.8 in a turret
- 3 turrets × 2 barrels
- Range 17.5 km
- Secondaries
- 127 mm/38 Mk.12 on a Mk.32 mount
- Range 6.6 km
Specifications
Survivability
Hit Points51,150
#3 of 61
Group avg 38,761Main Belt Armor229 mm
Deck Armor36 mm
Bow / Stern Armor27 mm
Ship Length246.7 m
Ship Width27.7 m
Main Battery
Main Guns3 × 2
Caliber305 mm
Firing Range17.5 km
#10 of 61
Group avg 16.3 kmReload Time22.0 s
Rotation Time30.0 s
Max Dispersion195 m
Sigma2.05
Shell Types
HE Shell
Damage4,300
Shell Velocity808 m/s
Fire Chance27%
Penetration51 mm
Air Drag0.3433
Flight Time10.71 s
DPM70,364
AP Shell
Damage8,900
Shell Velocity762 m/s
Overmatch Threshold21.3 mm
Ricochet Angle60° / 67.5°
Normalization6°
Fuse Threshold51 mm
Air Drag0.3343
Flight Time10.95 s
DPM145,636
#59 of 61
Group avg 261,120Secondary Battery
Range6.6 km
Sigma1.00
Max Dispersion406.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM216,000
127 mm/38 Mk.12 on a Mk.32 mount(6×2)
Damage1,800
HE Penetration21 mm
Fire Chance5%
Rate of Fire10 rpm
AA Defense
Flak Bursts5
Flak Damage1,540
AA Ranges
2.0 km301 dps
3.5 km546 dps
5.8 km217 dps
Maneuverability
Max Speed33.0 knots
#26 of 61
Group avg 33.3 knotsTurning Radius850 m
#55 of 61
Group avg 742 mRudder Shift Time13.0 s
Engine Power180,000 hp
Displacement34,250 t
Power-to-Weight5.26 hp/t
Concealment
Max Surface Detection15.04 km
#59 of 61
Group avg 12.73 kmMin Surface Detection12.18 km
Air Detection9.72 km
Submarine Detection9.72 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Citadel10%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges4
Slot 4

Surveillance Radar
Surveillance Radar
Reload120 s
Duration35 s
Charges3
or

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes9
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
Following the expiration of the London Naval Treaty, the United States began designing ships specifically intended to counter enemy cruisers. The U.S. Navy High Command provided technical specifications to initiate the preliminary development of cruisers armed with six 305 mm and twelve 203 mm guns. One of the presented designs, CA2, was selected for further development, leading to the creation of several draft designs for cruisers equipped with 305 mm main battery guns. The CA2F design suggested placing seven guns in three turrets–two twin-gun turrets and one triple-gun turret.
Modules
305 mm/50 Mk.8 in a turret
Congress
Propulsion: 180,000 hp
Mk8 mod. 1
Upgrades
Slot 1
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft reload time: -30%
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Surveillance Radar consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
