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Tier VIIICruiser
U.K.PremiumLesta
U.K.PremiumLestaCheshire
WoWS World of Warships U.K. Cruiser · Tier VIII
- Main Battery
- 234 mm/50 Mk.XII in a turret
- 3 turrets × 2 barrels
- Range 16.1 km
- Secondaries
- 113 mm/45 QF Mk.V on an RP41 Mk.VI mount
- Range 6.6 km
- Torpedoes
- 533 mm QR Mk II
- 2 launchers × 4 tubes
- Range 8 km
Specifications
Survivability
Hit Points42,500
#7 of 61
Group avg 38,761Main Belt Armor152 mm
Deck Armor30 mm
Bow / Stern Armor25 mm
Ship Length201.4 m
Ship Width24.2 m
Main Battery
Main Guns3 × 2
Caliber234 mm
Firing Range16.1 km
#27 of 61
Group avg 16.3 kmReload Time12.5 s
Rotation Time18.0 s
Max Dispersion144 m
Sigma2.05
Shell Types
HE Shell
Damage3,850
Shell Velocity841 m/s
Fire Chance24%
Penetration59 mm
Air Drag0.36
Flight Time10.76 s
DPM110,880
AP Shell
Damage5,750
Shell Velocity841 m/s
Overmatch Threshold16.4 mm
Ricochet Angle45° / 65°
Normalization7°
Fuse Threshold39 mm
Air Drag0.36
Flight Time10.76 s
DPM165,600
#57 of 61
Group avg 261,120Torpedoes
Speed61 knots
Range8.0 km
#24 of 50
Group avg 8.6 kmDamage15,767
#19 of 50
Group avg 15,338Alpha Damage44,300
Splash Damage1,100
Flood Chance265%
Detectability1.30 km
Reload Time96.0 s
#24 of 50
Group avg 96.7 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range6.6 km
Sigma1.00
Max Dispersion406.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM512,000
113 mm/45 QF Mk.V on an RP41 Mk.VI mount(8×2)
Damage1,600
HE Penetration19 mm
Fire Chance7%
Rate of Fire20 rpm
AA Defense
Flak Bursts7
Flak Damage1,470
AA Ranges
2.0 km497 dps
3.5 km455 dps
5.8 km336 dps
Maneuverability
Max Speed34.0 knots
#15 of 61
Group avg 33.3 knotsTurning Radius720 m
#20 of 61
Group avg 742 mRudder Shift Time10.5 s
Engine Power110,000 hp
Displacement17,450 t
Power-to-Weight6.30 hp/t
Concealment
Max Surface Detection11.74 km
#24 of 61
Group avg 12.73 kmMin Surface Detection9.51 km
Air Detection7.51 km
Submarine Detection7.51 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration20 s
Charges2
Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload90 s
Charges2
Strike Range0.5–7.0 km
Planes6
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
In 1940, a project for a 15,500-ton cruiser armed with 203 mm guns was considered. It was believed that this caliber should suffice for performing combat missions. However, a year prior to that, 234 mm and 254 mm guns were mentioned in projects. A compromise between the lower cost of the 15,500-ton cruiser and 234 mm guns would have involved installing twin-gun main battery turrets on such a cruiser.
Modules
234 mm/50 Mk.XII in a turret
533 mm Mk IXM
Cheshire
Propulsion: 110,000 hp
Mk VIII mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
