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Tier VIIICruiser
U.K.PremiumLesta
U.K.PremiumLestaBelfast '43
WoWS World of Warships U.K. Cruiser · Tier VIII
- Main Battery
- 152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
- 4 turrets × 3 barrels
- Range 15.4 km
- Secondaries
- 102 mm/45 QF Mk.XVII on a Mk.XIX mount
- Range 6.6 km
- Torpedoes
- 533 mm TR Mk IV
- 2 launchers × 3 tubes
- Range 8 km
Specifications
Survivability
Hit Points38,400
#34 of 61
Group avg 38,761Main Belt Armor114 mm
Deck Armor27 mm
Bow / Stern Armor25 mm
Ship Length187.0 m
Ship Width20.2 m
Main Battery
Main Guns4 × 3
Caliber152 mm
Firing Range15.4 km
#47 of 61
Group avg 16.3 kmReload Time8.5 s
Rotation Time25.7 s
Max Dispersion139 m
Sigma2.00
Shell Types
AP Shell
Damage3,100
Shell Velocity841 m/s
Overmatch Threshold10.6 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.3297
Flight Time12.08 s
DPM262,588
#30 of 61
Group avg 261,120HE Shell
Damage2,450
Shell Velocity841 m/s
Fire Chance9%
Penetration30 mm
Air Drag0.3297
Flight Time12.08 s
DPM207,529
Torpedoes
Speed61 knots
Range8.0 km
#24 of 50
Group avg 8.6 kmDamage15,767
#19 of 50
Group avg 15,338Alpha Damage44,300
Splash Damage1,100
Flood Chance265%
Detectability1.30 km
Reload Time72.0 s
#6 of 50
Group avg 96.7 s180° Rotation7.2 s
Arming Time1 s
Spread Angle2.4° / 4.8°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range6.6 km
Sigma1.00
Max Dispersion406.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM360,000
102 mm/45 QF Mk.XVII on a Mk.XIX mount(6×2)
Damage1,500
HE Penetration17 mm
Fire Chance6%
Rate of Fire20 rpm
AA Defense
Flak Bursts4
Flak Damage1,260
AA Ranges
2.0 km287 dps
2.5 km161 dps
5.8 km161 dps
Maneuverability
Max Speed32.5 knots
#39 of 61
Group avg 33.3 knotsTurning Radius680 m
#10 of 61
Group avg 742 mRudder Shift Time9.9 s
Engine Power80,000 hp
Displacement14,934 t
Power-to-Weight5.36 hp/t
Concealment
Max Surface Detection11.00 km
#4 of 61
Group avg 12.73 kmMin Surface Detection8.91 km
Air Detection7.16 km
Submarine Detection7.16 km
Depth Charges
Bombs Per Drop8
Max Drops3
Bomb Damage5,100
Reload Time120 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload70 s
Duration15 s
Charges5
Slot 3

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges2
Citadel33%
Slot 4

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges2
Slot 5

Surveillance Radar
Surveillance Radar
Reload120 s
Duration25 s
Charges2
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charges
Depth Charges
Reload120 s
Charges3
Bombs Per Drop8
Bomb Damage5,100
Ballistics
Armor Model
Overview
Commissioned in 1939, the second ship of the Edinburgh class, HMS Belfast, struck a German mine at the beginning of World War II and was subsequently under repair until 1942. After that, in 1943, the ship escorted northern convoys and participated in the sinking of Scharnhorst in the Battle of the North Cape. In 1944, she covered the landing of Allied troops in Normandy. Between 1950 and 1952, the cruiser participated in the Korean War. Since 1971, Belfast has served as a museum ship and, since 1978, as a branch of the Imperial War Museum.
Modules
152 mm/50 BL Mk.XXIII on a Mk.XXIII mount
533 mm Mk IX*
Belfast (1943)
Propulsion: 80,000 hp
Mk VIII mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Surveillance Radar consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Aviation Smoke Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
