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Tier XBattleship
CommonwealthSpecialRareGlobal
CommonwealthSpecialRareGlobalIrresistible
WoWS World of Warships Commonwealth Battleship · Tier X
- Main Battery
- 234 mm/50 Mk.XI in a turret
- 4 turrets × 4 barrels
- Range 20.4 km
- Secondaries
- 133 mm HE Mk IC
- Range 7.3 km
Specifications
Irresistible Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 130,307
130.3K130,307
Win rate
51.01%
#25 of 40
Avg damage
111,138
#2 of 40
ASIABattles 104,607
104.6K104,607
Win rate
51.78%
#19 of 40
Avg damage
118,762
#2 of 40
NABattles 55,125
55.1K55,125
Win rate
51.34%
#21 of 40
Avg damage
114,455
#1 of 40
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points76,800
#32 of 46
Group avg 86,241Flood Damage23%
Main Belt Armor381 mm
Deck Armor32 mm
Bow / Stern Armor32 mm
Ship Length248.5 m
Ship Width31.9 m
Main Battery
Main Guns4 × 4
Caliber234 mm
Firing Range20.4 km
#36 of 46
Group avg 22.4 kmReload Time12.0 s
Rotation Time30.0 s
Max Dispersion219 m
Sigma1.80
Shell Types
AP Shell
Damage5,750
Shell Velocity841 m/s
Overmatch Threshold16.4 mm
Ricochet Angle45° / 60°
Normalization7°
Fuse Threshold39 mm
Air Drag0.2534
Flight Time12.98 s
DPM460,000
#1 of 46
Group avg 277,666HE Shell
Damage3,350
Shell Velocity841 m/s
Fire Chance16%
Penetration39 mm
Air Drag0.2534
Flight Time12.98 s
DPM268,000
Secondary Battery
Secondary Guns8
Range7.3 km
Sigma1.00
Max Dispersion446.1 m
Accuracy★☆☆☆☆ Decorative
Total DPM273,600
133 mm HE Shell(8×2)
Damage1,900
HE Penetration22 mm
Fire Chance8%
Rate of Fire9 rpm
AA Defense
Flak Bursts4
Flak Damage1,610
AA Ranges
4.0 km634 dps
6.0 km77 dps
Maneuverability
Max Speed31.5 knots
#19 of 46
Group avg 30.6 knotsTurning Radius860 m
#4 of 46
Group avg 945 mRudder Shift Time16.8 s
Engine Power140,000 hp
Displacement55,687 t
Power-to-Weight2.51 hp/t
Concealment
Max Surface Detection14.90 km
#3 of 46
Group avg 16.12 kmMin Surface Detection12.07 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel60%
Slot 3

Smoke Generator
Smoke Generator
Reload130 s
Duration102 s
Charges3
Smoke Duration10 s
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–11.0 km
Planes6
Flights2
Bomb Damage4900
Fire Chance28%
Irresistible Change History
- Nerfmain battery reload time10.5 → 12 s
- Nerfrudder shift time11.8 → 16.8 s
Ballistics
Armor Model
Overview
A battleship with sixteen 234 mm main guns. It could hypothetically have been built in Britain in the late 1940s and subsequently transferred to the Royal Australian Navy. In terms of architecture and hull design, the ship represents a further development of the Vanguard class. The 234 mm guns were considered a promising weapon system for future warships by the Admiralty in the late 1930s.
Modules
234 mm/50 Mk.XI in a turret
234 mm/50 Mk.XI in a turret
Main Battery
Rate of Fire:5
Max AP Damage:5,750
Max HE Damage:3,350
Rotation Time:30s
Irresistible
Irresistible
Hull
AA Guns:23
Main Guns:4
Secondary Guns:8
HP:76,800
Range:19-381
Torpedo Tubes:0
Propulsion: 140,000 hp
Propulsion: 140,000 hp
Engine
Max Speed:31.5 knots
Mk X mod. 1
Mk X mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage: +15%
Damage from AA shell explosions: +15%
Number of explosions produced by AA defense salvos when the Defensive AA Fire consumable is active: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
