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Tier IXDestroyer
GermanyPremiumLesta
GermanyPremiumLestaZF-6
WoWS World of Warships Germany Destroyer · Tier IX
- Main Battery
- 128 mm/61 KM40 on an LDrh LC/44 mount
- 1 turrets × 2 barrels
- Range 11.9 km
- Main Battery
- 128 mm/61 KM40 on a Tbts LC/44 mount
- 3 turrets × 1 barrels
- Range 11.9 km
- Torpedoes
- 533 mm Vierling
- 2 launchers × 4 tubes
- Range 9 km
Specifications
Survivability
Hit Points17,000
#23 of 37
Group avg 17,700Main Belt Armor19 mm
Deck Armor19 mm
Bow / Stern Armor19 mm
Ship Length124.4 m
Ship Width11.8 m
Main Battery
Main Guns4 × 2
Caliber128 mm
Firing Range11.9 km
#17 of 37
Group avg 11.7 kmReload Time3.8 s
Rotation Time10.0 s
Max Dispersion104 m
Sigma2.00
Shell Types
HE Shell
Damage1,450
Shell Velocity880 m/s
Fire Chance6%
Penetration32 mm
Air Drag0.3035
Flight Time8.86 s
DPM114,474
AP Shell
Damage2,950
Shell Velocity880 m/s
Overmatch Threshold9.0 mm
Ricochet Angle60° / 67.5°
Normalization10°
Fuse Threshold21 mm
Air Drag0.3035
Flight Time8.86 s
DPM232,895
#8 of 37
Group avg 197,584Torpedoes
Speed75 knots
Range9.0 km
#28 of 35
Group avg 10.6 kmDamage18,200
#10 of 35
Group avg 16,254Alpha Damage51,600
Splash Damage1,200
Flood Chance311%
Detectability1.80 km
Reload Time90.0 s
#13 of 35
Group avg 100.3 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
Flak Bursts3
Flak Damage1,540
AA Ranges
3.0 km231 dps
4.0 km140 dps
6.0 km105 dps
Maneuverability
Max Speed35.0 knots
#27 of 37
Group avg 37.0 knotsTurning Radius670 m
#21 of 37
Group avg 658 mRudder Shift Time3.9 s
Engine Power62,000 hp
Displacement2,920 t
Power-to-Weight21.23 hp/t
Concealment
Max Surface Detection7.20 km
#16 of 37
Group avg 7.53 kmMin Surface Detection5.83 km
Air Detection3.20 km
Submarine Detection3.20 km
Depth Charges
Bombs Per Drop8
Max Drops2
Bomb Damage5,100
Reload Time90 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration5 s
Charges∞
Slot 2

Smoke Generator
Smoke Generator
Reload160 s
Duration20 s
Charges3
Slot 3

Engine Boost
Engine Boost
Reload120 s
Duration120 s
Charges3
Slot 4

Main Battery Reload Booster
Main Battery Reload Booster
Reload100 s
Duration15 s
Charges4
Slot 5

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Armament

Depth Charges
Depth Charges
Reload90 s
Charges2
Bombs Per Drop8
Bomb Damage5,100
Ballistics
Armor Model
Overview
In 1940, Germany gained access to a large number of unfinished French ships in the occupied territory. Among them were four Le Hardi-class destroyers. Two of them had been launched, and two more were in the initial stage of construction. The German command planned to complete such ships for its own needs, installing German armament, and the changes made could have been very significant. However, by the end of the war, the Germans had not even managed to launch the destroyers.
Modules
128 mm/61 KM40 on an LDrh/Tbts LC/44 mount
G7a T1 Ausf. B
ZF-6
Propulsion: 62,000 hp
FKS Typ 9 Mod. 1
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Engine Boost Modification 1
Engine Boost Modification 1
Engine Boost action time: +30%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Aviation Smoke Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
Slot 6
Auxiliary Armaments Modification 2
Auxiliary Armaments Modification 2
Continuous AA damage in the sector with the longest range: +75
Damage from AA shell bursts: +42.86
Number of Flak Explosions per Salvo: +2
Secondary battery reload time: -20%
Gun Fire Control System Modification 2
Gun Fire Control System Modification 2
Main battery firing range: +16%
Torpedo Tubes Modification 3
Torpedo Tubes Modification 3
Risk of torpedo tubes becoming incapacitated: +50%
Torpedo tube reload time: -15%
Main Battery Modification 3
Main Battery Modification 3
Main battery traverse speed: -13%
Main battery reload time: -12%
