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Tier ICruiser
NetherlandsEliteLesta
NetherlandsEliteLestaVan Kinsbergen
WoWS World of Warships Netherlands Cruiser · Tier I
- Main Battery
- 120 mm/50 Wilton-Fijenoord Mk.6 on a shielded mount
- 4 turrets × 1 barrels
- Range 11.4 km
Specifications
Survivability
Hit Points7,100
#5 of 12
Group avg 6,196Main Belt Armor13 mm
Deck Armor20 mm
Bow / Stern Armor6 mm
Ship Length103.7 m
Ship Width11.8 m
Main Battery
Main Guns4 × 1
Caliber120 mm
Firing Range11.4 km
#1 of 12
Group avg 9.6 kmReload Time6.8 s
Rotation Time18.0 s
Max Dispersion100 m
Sigma2.00
Shell Types
HE Shell
Damage875
Shell Velocity900 m/s
Fire Chance8%
Penetration20 mm
Air Drag0.3177
Flight Time8.07 s
DPM30,882
#12 of 12
Group avg 47,539AA Defense
AA Ranges
3.5 km189 dps
Maneuverability
Max Speed25.5 knots
#1 of 12
Group avg 20.8 knotsTurning Radius350 m
#8 of 12
Group avg 323 mRudder Shift Time3.5 s
Engine Power17,000 hp
Displacement2,388 t
Power-to-Weight7.12 hp/t
Concealment
Max Surface Detection8.56 km
#12 of 12
Group avg 7.37 kmMin Surface Detection7.70 km
Air Detection5.03 km
Submarine Detection5.03 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload25 s
Duration5 s
Charges∞
Ballistics
Armor Model
Overview
Gunboat Van Kinsbergen was intended for training to operate state-of-the-art fire control systems. The ship was commissioned shortly before the beginning of World War II. During the war, she served in the Caribbean Sea and took part in escorting convoys, intercepting enemy transports, and hunting German submarines. After the war ended, Van Kinsbergen was engaged in two raids to the East Indies and Australia and was then used as floating barracks.
Modules
120 mm/50 Wilton-Fijenoord Mk.6 on a shielded mount
Van Kinsbergen
Propulsion: 17,000 hp
SUO Mk 1 Mod. 1
Upgrades
Slot 1
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
