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Tier VIIICruiser
GermanyPremiumLesta
GermanyPremiumLestaSabie
WoWS World of Warships Germany Cruiser · Tier VIII
- Main Battery
- 150 mm/60 SK C/25 on a Drh Tr C/25 mount
- 4 turrets × 3 barrels
- Range 17.5 km
- Secondaries
- 105 mm/65 SK C/33 on a Dop. L. C/31 mount
- Range 7.6 km
- Torpedoes
- 533 mm Vierling
- 4 launchers × 4 tubes
- Range 6 km
Specifications
Survivability
Hit Points42,500
#7 of 61
Group avg 38,761Main Belt Armor80 mm
Deck Armor27 mm
Bow / Stern Armor25 mm
Ship Length212.9 m
Ship Width21.9 m
Main Battery
Main Guns4 × 3
Caliber150 mm
Firing Range17.5 km
#10 of 61
Group avg 16.3 kmReload Time6.0 s
Rotation Time23.7 s
Max Dispersion154 m
Sigma2.00
Shell Types
HE Shell
Damage1,700
Shell Velocity960 m/s
Fire Chance8%
Penetration38 mm
Air Drag0.29
Flight Time12.55 s
DPM204,000
AP Shell
Damage3,900
Shell Velocity960 m/s
Overmatch Threshold10.5 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.29
Flight Time12.55 s
DPM468,000
#1 of 61
Group avg 261,120Torpedoes
Speed64 knots
Range6.0 km
#38 of 50
Group avg 8.6 kmDamage13,700
#39 of 50
Group avg 15,338Alpha Damage38,100
Splash Damage1,000
Flood Chance227%
Detectability1.30 km
Reload Time90.0 s
#15 of 50
Group avg 96.7 s180° Rotation7.2 s
Arming Time1 s
Spread Angle4.8° / 16°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Range7.6 km
Sigma1.00
Max Dispersion463.2 m
Accuracy★☆☆☆☆ Decorative
Total DPM257,760
105 mm/65 SK C/33 on a Dop. L. C/31 mount(6×2)
Damage1,200
HE Penetration26 mm
Fire Chance5%
Rate of Fire17.9 rpm
AA Defense
Flak Bursts6
Flak Damage1,400
AA Ranges
2.0 km294 dps
3.5 km637 dps
5.2 km238 dps
Maneuverability
Max Speed32.0 knots
#50 of 61
Group avg 33.3 knotsTurning Radius720 m
#20 of 61
Group avg 742 mRudder Shift Time10.5 s
Engine Power132,000 hp
Displacement17,400 t
Power-to-Weight7.59 hp/t
Concealment
Max Surface Detection14.84 km
#55 of 61
Group avg 12.73 kmMin Surface Detection12.02 km
Air Detection7.50 km
Submarine Detection7.50 km
Depth Charges
Bombs Per Drop12
Max Drops3
Bomb Damage5,100
Reload Time120 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges2
Citadel33%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration120 s
Charges3
or

Defensive AA Fire
Defensive AA Fire
Reload80 s
Duration40 s
Charges3
Slot 4

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Armament

Depth Charges
Depth Charges
Reload120 s
Charges3
Bombs Per Drop12
Bomb Damage5,100
Ballistics
Armor Model
Overview
A warship embodying Nokmar's ideals: unyielding Will, discipline, and faith in the boundless power of the human spirit. Commanded by Keira—the Northern Naval Academy's top graduate. Like its mistress, Sabie attacks swiftly and precisely, like a sharp saber, eliminating any opponents in its path.
Modules
150 mm/60 SK C/25 on a Drh Tr C/25 mount
G7a T1
Sabie
Propulsion: 132,000 hp
FKS Typ 8
Upgrades
Slot 1
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Torpedo tube reload time: -5%
Main Battery Modification 1
Main Battery Modification 1
Main battery reload time: -3%
Weapon Survivability System
Weapon Survivability System
Risk of main battery becoming incapacitated: -50%
Main battery repair time: -25%
Risk of torpedo tubes becoming incapacitated: -50%
Torpedo tubes repair time: -25%
Risk of sonar becoming incapacitated: -50%
Sonar repair time: -25%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable work time: +8
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding when a torpedo hits the torpedo protection: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Hydroacoustic Search consumable action time: +20%
Defensive AA Fire Modification 1
Defensive AA Fire Modification 1
Defensive AA Fire consumable cooldown time: -10%
Defensive AA Fire consumable action time: +20%
Slot 3
Torpedo Tubes Modification 2
Torpedo Tubes Modification 2
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Continuous AA damage in the sector with the longest range: +50
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +26%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Bomb Stabilizer
Bomb Stabilizer
Airstrike aircraft hit points: +50%
Aircraft group preparation time: -20%
Depth charge damage: +25%
Depth charge reload time: -20%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time taken to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables
Modification 1
Ship Consumables Modification 1
Ship consumables preparation and reload time: -5%
Consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Torpedo & Mine Lookout System
Torpedo & Mine Lookout System
Damage received from torpedoes, mines, and depth charges: -10%
Guaranteed mine detection range: +1000
Assured acquisition range of torpedoes: +2100
