Back to List






























Tier VIIIBattleship
GermanyEliteCommonGlobal
GermanyEliteCommonGlobalZieten
WoWS World of Warships Germany Battleship · Tier VIII
- Main Battery
- 406 mm/52 SK L/52 in a turret
- 3 turrets × 2 barrels
- Range 16.4 km
- Secondaries
- 150 mm Spr.Gr. L/4.5
- Secondaries
- 150 mm Spr.Gr. L/4.5
- Secondaries
- 105 mm Spr.Gr. Kz.
- Range 7.6 km
- Torpedoes
- 533 mm Drilling
- 2 launchers × 3 tubes
- Range 12 km
Specifications
Zieten Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 1,409,807
1.4M1,409,807
Win rate
51.02%
#36 of 55
Avg damage
54,571
#49 of 55
ASIABattles 537,981
538K537,981
Win rate
50.60%
#45 of 53
Avg damage
46,908
#53 of 53
NABattles 561,490
561.5K561,490
Win rate
50.97%
#32 of 54
Avg damage
55,073
#44 of 54
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points57,200
#50 of 59
Group avg 62,681Flood Damage23%
Main Belt Armor350 mm
Deck Armor32 mm
Bow / Stern Armor27 mm
Ship Length239.9 m
Ship Width32.6 m
Main Battery
Main Guns3 × 2
Caliber406 mm
Firing Range16.4 km
#57 of 59
Group avg 19.7 kmReload Time22.0 s
Rotation Time30.0 s
Max Dispersion185 m
Sigma1.70
Shell Types
AP Shell
Damage11,500
Shell Velocity810 m/s
Overmatch Threshold28.4 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold68 mm
Air Drag0.245
Flight Time9.00 s
DPM188,182
#50 of 59
Group avg 221,232HE Shell
Damage4,800
Shell Velocity810 m/s
Fire Chance38%
Penetration102 mm
Air Drag0.2994
Flight Time8.99 s
DPM78,545
Torpedoes
Torpedo Tubes2
Speed50 knots
Range12.0 km
#1 of 16
Group avg 7.7 kmDamage16,533
#6 of 16
Group avg 15,502Alpha Damage46,600
Splash Damage1,000
Flood Chance279%
Detectability1.20 km
Reload Time90.0 s
#4 of 16
Group avg 89.3 s180° Rotation7.2 s
Arming Time1 s
Spread Angle3.6° / 12°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
Secondary Battery
Secondary Guns16
Range7.6 km
AA Defense
AA Ranges
3.0 km259 dps
Maneuverability
Max Speed31.0 knots
#12 of 59
Group avg 29.2 knotsTurning Radius820 m
#28 of 59
Group avg 815 mRudder Shift Time21.4 s
Engine Power152,000 hp
Displacement44,120 t
Power-to-Weight3.45 hp/t
Concealment
Max Surface Detection14.80 km
#16 of 59
Group avg 15.41 kmMin Surface Detection11.99 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload40 s
Duration10 s
Charges4
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges3
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 3

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration110 s
Charges3
Ship Detect5.5 km
Torp. Detect3.8 km
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
In 1918, the Design Bureau of the Construction Office conducted a series of studies that resulted in several dozen pre-draft designs of high-speed battleships. They were based on the project of battlecruiser Ersatz Yorck and differed in displacement and armament composition. One of the projects was a ship with three main battery turrets, a displacement of 45,000 tons, and a speed of 31 knots.
Modules
406 mm/52 SK L/52 in a turret
406 mm/52 SK L/52 in a turret
Main Battery
Rate of Fire:2.7
Max AP Damage:11,500
Max HE Damage:4,800
Rotation Time:30s
G7 T1 Ausf. B
G7 T1 Ausf. B
Torpedoes
Range:0 km
Max Damage:16,533
Reload Time:0.7 knots
Torpedo Speed:50 knots
Zieten (A)
Zieten (A)
Hull
AA Guns:20
Main Guns:3
Secondary Guns:16
HP:57,200
Range:19-380
Torpedo Tubes:2
Zieten (B)
Zieten (B)
Hull
AA Guns:20
Main Guns:3
Secondary Guns:16
HP:62,900
Range:19-380
Torpedo Tubes:2
Propulsion: 152,000 hp
Propulsion: 152,000 hp
Engine
Max Speed:31 knots
FKS Typ 8 Mod. 1
FKS Typ 8 Mod. 1
Fire Control
Range:0 km
FKS Typ 8 Mod. 2
FKS Typ 8 Mod. 2
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
