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Tier VIIIBattleship
GermanyPremiumRareGlobal
GermanyPremiumRareGlobalAL Bismarck
WoWS World of Warships Germany Battleship · Tier VIII
- Main Battery
- 380 mm/52 SK C/34 on a Drh LC/34 mount
- 4 turrets × 2 barrels
- Range 21.2 km
- Secondaries
- 150 mm Spr.Gr. L/4.5
- Secondaries
- 105 mm Spr.Gr. Kz.
- Range 7.6 km
Specifications
AL Bismarck Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 16,271
16.3K16,271
Win rate
51.71%
#28 of 55
Avg damage
58,387
#41 of 55
ASIABattles 20,521
20.5K20,521
Win rate
51.38%
#38 of 53
Avg damage
55,819
#38 of 53
NABattles 10,444
10.4K10,444
Win rate
51.47%
#28 of 54
Avg damage
57,030
#40 of 54
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points69,200
#8 of 59
Group avg 62,681Flood Damage22%
Main Belt Armor320 mm
Deck Armor50 mm
Bow / Stern Armor32 mm
Ship Length250.5 m
Ship Width36.0 m
Main Battery
Main Guns4 × 2
Caliber380 mm
Firing Range21.2 km
#11 of 59
Group avg 19.7 kmReload Time26.0 s
Rotation Time36.0 s
Max Dispersion272 m
Sigma1.80
Shell Types
AP Shell
Damage11,600
Shell Velocity820 m/s
Overmatch Threshold26.6 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold63 mm
Air Drag0.2763
Flight Time12.31 s
DPM214,154
#36 of 59
Group avg 221,232HE Shell
Damage4,400
Shell Velocity820 m/s
Fire Chance34%
Penetration95 mm
Air Drag0.2773
Flight Time12.32 s
DPM81,231
Secondary Battery
Secondary Guns14
Range7.6 km
Sigma1.00
Max Dispersion360.6 m
Accuracy★★★☆☆ Good
Total DPM506,880
PGPA003_150mm_HE_HE_N_F(6×2)
Damage1,700
HE Penetration38 mm
Fire Chance8%
Rate of Fire8 rpm
PGPA085_105mm_HE_HE_33lbs(8×2)
Damage1,200
HE Penetration26 mm
Fire Chance5%
Rate of Fire17.9 rpm
AA Defense
Flak Bursts7
Flak Damage1,400
AA Ranges
2.0 km287 dps
3.5 km179 dps
5.2 km161 dps
Maneuverability
Max Speed31.0 knots
#12 of 59
Group avg 29.2 knotsTurning Radius850 m
#36 of 59
Group avg 815 mRudder Shift Time16.0 s
Engine Power150,000 hp
Displacement49,406 t
Power-to-Weight3.04 hp/t
Concealment
Max Surface Detection15.89 km
#39 of 59
Group avg 15.41 kmMin Surface Detection12.87 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 3

Spotting Aircraft
Spotting Aircraft
Reload240 s
Duration100 s
Charges4
Range Boost+20%
or

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters3
Slot 4

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Ballistics
Armor Model
Overview
A battleship from the Iron Blood faction. She is serious and determined, which can be taken as being cold and distant by other members of the faction, but she actually cares about them a lot as their leader. She has a complicated relationship with her sister Tirpitz and is definitely dreaded by her enemies. From the Azur Lane game.
Modules
380 mm/52 SK C/34 on a Drh LC/34 mount
380 mm/52 SK C/34 on a Drh LC/34 mount
Main Battery
Rate of Fire:2.3
Max AP Damage:11,600
Max HE Damage:4,400
Rotation Time:36s
AL Bismarck
AL Bismarck
Hull
AA Guns:48
Main Guns:4
Secondary Guns:14
HP:69,200
Range:19-360
Torpedo Tubes:0
Propulsion: 163,000 hp
Propulsion: 163,000 hp
Engine
Max Speed:31 knots
FKS Typ 8 Mod. 2
FKS Typ 8 Mod. 2
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Spotting Aircraft Modification 1
Spotting Aircraft Modification 1
Spotting Aircraft consumable action time: +30%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
