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Tier VCruiser
U.S.A.PremiumRareGlobal
U.S.A.PremiumRareGlobalRattlehead
WoWS World of Warships U.S.A. Cruiser · Tier V
- Main Battery
- 152 mm/53 Mk.12 on a Mk.13 casemate mount
- 8 turrets × 1 barrels
- Range 13.9 km
- Main Battery
- 152 mm/53 Mk.12 on a Mk.16 mount
- 2 turrets × 2 barrels
- Range 13.9 km
- Torpedoes
- 533 mm Triple
- 2 launchers × 3 tubes
- Range 8.2 km
Specifications
Rattlehead Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 7,350
7.4K7,350
Win rate
54.39%
#3 of 26
Avg damage
32,212
#3 of 26
ASIABattles 2,910
2.9K2,910
Win rate
54.57%
Low sample
Avg damage
34,919
Low sample
NABattles 8,559
8.6K8,559
Win rate
53.95%
#4 of 26
Avg damage
32,570
#4 of 26
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points27,000
#6 of 25
Group avg 24,980Main Battery
Main Guns10 × 1
Caliber152 mm
Firing Range13.9 km
#10 of 25
Group avg 13.8 kmReload Time6.0 s
Rotation Time24.0 s
Max Dispersion128 m
Shell Types
AP Shell
Damage3,100
Shell Velocity914 m/s
DPM372,000
#1 of 25
Group avg 197,265HE Shell
Damage2,200
Shell Velocity914 m/s
Fire Chance12%
DPM264,000
Torpedoes
Torpedo Tubes2
Speed49 knots
Range8.2 km
#6 of 23
Group avg 7.4 kmDamage6,233
#21 of 23
Group avg 13,094Detectability1.00 km
Reload Time38.0 s
#1 of 23
Group avg 72.1 sAA Defense
Maneuverability
Max Speed34.0 knots
#11 of 25
Group avg 33.6 knotsTurning Radius600 m
#5 of 25
Group avg 669 mRudder Shift Time5.7 s
Concealment
Max Surface Detection13.10 km
#21 of 25
Group avg 11.63 kmMin Surface Detection11.79 km
Air Detection5.40 km
Submarine Detection5.40 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect4.0 km
Torp. Detect3.0 km
Slot 3

Catapult Fighter
Catapult Fighter
Reload90 s
Duration60 s
Charges3
Fighters2
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload20 s
Charges1
Strike Range0.5–5.0 km
Planes9
Flights1
Bomb Damage2900
Fire Chance16%
Armor Model
Overview
The Immortal Vic Rattlehead can be seen clutching a radiant green crystal of cosmic nature, sailing the seas on a rusted ship. His credo is, "See no evil, hear no evil, speak no evil." Vic navigates in search of retribution and destruction.
Modules
152 mm/53 Mk.12 on a Mk.16 mount/Mk.13 mount/Mk.13 casemate mount
152 mm/53 Mk.12 on a Mk.16 mount/Mk.13 mount/Mk.13 casemate mount
Main Battery
Rate of Fire:9
Max AP Damage:3,100
Max HE Damage:2,200
Rotation Time:24s
Mk9 mod. 1
Mk9 mod. 1
Torpedoes
Range:0 km
Max Damage:6,233
Reload Time:1.6 knots
Torpedo Speed:49 knots
Rattlehead
Rattlehead
Hull
AA Guns:4
Main Guns:10
Secondary Guns:0
HP:27,000
Range:10-76
Torpedo Tubes:2
Propulsion: 90,000 hp
Propulsion: 90,000 hp
Engine
Max Speed:34 knots
Mk5 mod. 1
Mk5 mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
