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Tier VIIICruiser
U.S.S.R.PremiumUncommonGlobal
U.S.S.R.PremiumUncommonGlobalOchakov
WoWS World of Warships U.S.S.R. Cruiser · Tier VIII
- Main Battery
- 152 mm/57 on a BL-115 mount
- 4 turrets × 2 barrels
- Range 15.6 km
- Torpedoes
- 533 mm PTA-53-30
- 2 launchers × 5 tubes
- Range 8 km
Specifications
Ochakov Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 150,907
150.9K150,907
Win rate
51.01%
#39 of 66
Avg damage
39,420
#57 of 66
ASIABattles 65,449
65.4K65,449
Win rate
51.80%
#33 of 65
Avg damage
37,285
#61 of 65
NABattles 69,153
69.2K69,153
Win rate
50.07%
#50 of 64
Avg damage
38,142
#60 of 64
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points30,200
#66 of 70
Group avg 37,939Main Belt Armor70 mm
Deck Armor27 mm
Bow / Stern Armor25 mm
Ship Length179.0 m
Ship Width18.1 m
Main Battery
Main Guns4 × 2
Caliber152 mm
Firing Range15.6 km
#42 of 70
Group avg 16.0 kmReload Time6.0 s
Rotation Time13.8 s
Max Dispersion140 m
Sigma2.00
Shell Types
AP Shell
Damage3,300
Shell Velocity950 m/s
Overmatch Threshold10.6 mm
Ricochet Angle45° / 60°
Normalization8.5°
Fuse Threshold25 mm
Air Drag0.321
Flight Time10.20 s
DPM264,000
#30 of 70
Group avg 254,031HE Shell
Damage2,200
Shell Velocity950 m/s
Fire Chance12%
Penetration30 mm
Air Drag0.321
Flight Time10.20 s
DPM176,000
Torpedoes
Torpedo Tubes2
Speed56 knots
Range8.0 km
#20 of 44
Group avg 8.4 kmDamage15,100
#24 of 44
Group avg 15,366Alpha Damage42,000
Splash Damage1,100
Flood Chance250%
Detectability1.10 km
Reload Time131.0 s
#38 of 44
Group avg 95.3 s180° Rotation7.2 s
Arming Time1 s
Spread Angle6° / 20°
Torpedo Caliber533 mm
Tube Module HP1,200
Fuse Depth0.14 m
AA Defense
AA Ranges
4.0 km270 dps
Maneuverability
Max Speed35.0 knots
#9 of 70
Group avg 33.1 knotsTurning Radius750 m
#44 of 70
Group avg 732 mRudder Shift Time8.2 s
Engine Power121,000 hp
Displacement9,903 t
Power-to-Weight12.22 hp/t
Concealment
Max Surface Detection11.17 km
#6 of 70
Group avg 12.57 kmMin Surface Detection9.05 km
Air Detection7.16 km
Submarine Detection7.16 km
Depth Charges
Bombs Per Drop16
Max Drops2
Bomb Damage2,400
Reload Time40 s
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload60 s
Duration5 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges2
Heal Rate0.5%/s
Citadel33%
Non-Citadel50%
Slot 3
auxTorpBooster
auxTorpBooster
auxTorpBooster
Reload120 s
Duration30 s
Charges3
Slot 4

Surveillance Radar
Surveillance Radar
Reload120 s
Duration20 s
Charges3
Radar Range10.0 km
Slot 5

Hydroacoustic Search
Hydroacoustic Search
Reload120 s
Duration100 s
Charges3
Ship Detect5.0 km
Torp. Detect3.5 km
Armament

Depth Charges
Depth Charges
Reload40 s
Charges2
Bombs Per Drop16
Bomb Damage2,400
Ballistics
Armor Model
Overview
Preliminary designs for several light cruisers were developed in 1950. One of them was armed with four BL-115 twin-gun turrets. The designers managed the displacement efficiently through the arrangement of the main artillery armament. However, the nation's facilities were loaded with the construction of other ships at that time, so the projects didn't progress any further.
Modules
152 mm/57 on a BL-115 mount
152 mm/57 on a BL-115 mount
Main Battery
Rate of Fire:9.8
Max AP Damage:3,300
Max HE Damage:2,200
Rotation Time:13.8s
53-39 mod. 3
53-39 mod. 3
Torpedoes
Range:0 km
Max Damage:15,100
Reload Time:0.5 knots
Torpedo Speed:56 knots
Ochakov
Ochakov
Hull
AA Guns:10
Main Guns:4
Secondary Guns:0
HP:30,200
Range:13-100
Torpedo Tubes:2
Propulsion: 108,000 hp
Propulsion: 108,000 hp
Engine
Max Speed:35 knots
GFCS VIII mod. 1
GFCS VIII mod. 1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Surveillance Radar Modification 1
Surveillance Radar Modification 1
Consumable action time: +20%
Hydroacoustic Search Modification 1
Hydroacoustic Search Modification 1
Consumable action time: +20%
Slot 3
Torpedo Tubes Modification 1
Torpedo Tubes Modification 1
Risk of torpedo tubes becoming incapacitated: -40%
Torpedo tubes traverse speed: +20%
Torpedo speed: +5%
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Slot 4
Depth Charges Modification 1
Depth Charges Modification 1
Number of Charges: +2
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Steering Gears Modification 2
Steering Gears Modification 2
Steering gears repair time: -80%
Rudder shift time: -40%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
