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Tier VIIIBattleship
ItalyPremiumUncommonGlobal
ItalyPremiumUncommonGlobalMarcantonio Colonna
WoWS World of Warships Italy Battleship · Tier VIII
- Main Battery
- 381 mm/50 Model 1934 in a turret
- 4 turrets × 2 barrels
- Range 18.3 km
Specifications
Marcantonio Colonna Win Rate & Combat Stats
Sample of 453.6K players · as of 2026-08-06ServerBattlesWin rateAvg damage
EUBattles 116,921
116.9K116,921
Win rate
54.18%
#10 of 55
Avg damage
71,325
#6 of 55
ASIABattles 48,696
48.7K48,696
Win rate
54.90%
#7 of 53
Avg damage
71,430
#5 of 53
NABattles 50,868
50.9K50,868
Win rate
53.94%
#9 of 54
Avg damage
70,849
#4 of 54
Averages from our own crawled player sample, not official server-wide data. The sample skews toward active clan players, so its overall win rate runs about 1 point above the true server average. Battle counts are career totals and include games played before this ship’s past balance changes.
Survivability
Hit Points54,500
#52 of 59
Group avg 62,681Flood Damage42%
Main Belt Armor300 mm
Deck Armor32 mm
Bow / Stern Armor25 mm
Ship Length214.1 m
Ship Width28.8 m
Main Battery
Main Guns4 × 2
Caliber381 mm
Firing Range18.3 km
#40 of 59
Group avg 19.7 kmReload Time31.0 s
Rotation Time32.7 s
Max Dispersion201 m
Sigma1.70
Shell Types
AP Shell
Damage12,000
Shell Velocity850 m/s
Overmatch Threshold26.6 mm
Ricochet Angle45° / 60°
Normalization6°
Fuse Threshold64 mm
Air Drag0.2954
Flight Time9.79 s
DPM185,806
#52 of 59
Group avg 221,232HE Shell
Damage5,100
Shell Velocity880 m/s
Fire Chance24%
Penetration64 mm
Air Drag0.275
Flight Time9.45 s
DPM78,968
Secondary Battery
Secondary Guns16
Range7.5 km
Sigma1.00
Max Dispersion457.5 m
Accuracy★☆☆☆☆ Decorative
Total DPM1,024,920
120 mm SAP Shell(4×3)
Damage3,850
Rate of Fire6.6 rpm
90 mm SAP Shell(12×1)
Damage2,000
Rate of Fire30 rpm
AA Defense
Flak Bursts5
Flak Damage1,120
AA Ranges
2.0 km123 dps
3.5 km168 dps
4.6 km147 dps
Maneuverability
Max Speed29.0 knots
#35 of 59
Group avg 29.2 knotsTurning Radius740 m
#12 of 59
Group avg 815 mRudder Shift Time14.3 s
Engine Power186,000 hp
Displacement37,220 t
Power-to-Weight5.00 hp/t
Concealment
Max Surface Detection14.39 km
#7 of 59
Group avg 15.41 kmMin Surface Detection11.66 km
Air Detection10.00 km
Submarine Detection10.00 km
Consumables
Slot 1

Damage Control Party
Damage Control Party
Reload80 s
Duration15 s
Charges∞
Slot 2

Repair Party
Repair Party
Reload80 s
Duration28 s
Charges4
Heal Rate0.5%/s
Citadel10%
Non-Citadel50%
Slot 3

Smoke Generator
Smoke Generator
Reload180 s
Duration60 s
Charges3
Smoke Duration15 s
Armament

Depth Charge Airstrike
Depth Charge Airstrike
Reload30 s
Charges2
Strike Range0.5–10.0 km
Planes8
Flights2
Bomb Damage4200
Fire Chance24%
Marcantonio Colonna Change History
- Nerfmain battery reload time27 → 31 s
Secondary battery parameters changed
- 90mm secondary battery reload time2.9 → 2 s
- Buff152mm secondary battery reload time13 → 9.1 s
- Bow and stern armor plating32 → 25 mm
- Lower bow armor plating150 → 30 mm
Ballistics
Armor Model
Overview
A hypothetical design for a major modernization of the Francesco Caracciolo-class battleships, which were laid down between 1914 and 1915 as Italy's first "super-dreadnoughts" armed with 381 mm main battery guns.
Modules
381 mm/50 Model 1934 in a turret
381 mm/50 Model 1934 in a turret
Main Battery
Rate of Fire:1.9
Max AP Damage:12,000
Max HE Damage:5,100
Rotation Time:32.7s
Marcantonio Colonna
Marcantonio Colonna
Hull
AA Guns:30
Main Guns:4
Secondary Guns:16
HP:54,500
Range:19-381
Torpedo Tubes:0
Propulsion: 186,000 hp
Propulsion: 186,000 hp
Engine
Max Speed:29 knots
SDT 8 mod.1
SDT 8 mod.1
Fire Control
Range:0 km
Upgrades
Slot 1
Auxiliary Armaments Modification 1
Auxiliary Armaments Modification 1
AA mount survivability: +100%
Secondary battery survivability: +100%
Main Armaments Modification 1
Main Armaments Modification 1
Risk of main battery becoming incapacitated: -20%
Main battery survivability: +50%
Main battery repair time: -20%
Risk of torpedo tubes becoming incapacitated: -20%
Torpedo tubes survivability: +50%
Torpedo tubes repair time: -20%
Damage Control Party Modification 1
Damage Control Party Modification 1
Consumable action time: +40%
Slot 2
Engine Room Protection
Engine Room Protection
Risk of steering gears becoming incapacitated: -20%
Steering gears repair time: -20%
Risk of engine becoming incapacitated: -20%
Engine repair time: -20%
Damage Control System Modification 1
Damage Control System Modification 1
Risk of catching fire: -5%
Risk of flooding: -3%
Slot 3
Aiming Systems Modification 1
Aiming Systems Modification 1
Maximum main battery shell dispersion: -7%
Maximum secondary battery shell dispersion: -5%
Secondary battery firing range: +5%
Torpedo tubes traverse speed: +20%
AA Guns Modification 1
AA Guns Modification 1
Priority AA sector preparation time: -20%
Secondary Battery Modification 1
Secondary Battery Modification 1
Maximum secondary battery shell dispersion: -20%
Secondary battery firing range: +20%
Main Battery Modification 2
Main Battery Modification 2
Main battery traverse speed: +15%
Smoke Generator Modification 1
Smoke Generator Modification 1
Smoke Curtain Generator consumable action time: +20%
Smoke Generator consumable action time: +20%
Slot 4
Airstrike Modification 1
Airstrike Modification 1
Airstrike aircraft HP: +25%
Airstrike armament reload time: -20%
Depth charge damage: +15%
Steering Gears Modification 1
Steering Gears Modification 1
Rudder shift time: -20%
Propulsion Modification 1
Propulsion Modification 1
Maximum reverse speed at full power: +140%
Time to reach full engine power when decelerating: -50%
Maximum forward speed at full power: +140%
Time to reach full engine power when accelerating: -50%
Damage Control System Modification 2
Damage Control System Modification 2
Fire extinguishing time: -15%
Flooding recovery time: -15%
Slot 5
Ship Consumables Modification 1
Ship Consumables Modification 1
Ship consumable action time: +10%
Concealment System Modification 1
Concealment System Modification 1
Squadron detectability range: -10%
Dispersion of shells fired by enemies attacking your ship: +5%
Ship's detectability range: -10%
Ship detectability for submarines when underwater: -10%
Torpedo Lookout System
Torpedo Lookout System
Assured acquisition range of torpedoes: 1.8km
